Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How I Learned To Stop Worrying About Game Prep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7721120" data-attributes="member: 4937"><p>No, go ahead and attack. I won't mind. Honestly, when you open up with a disclaimer like that, it's the disclaimer that is the most offensive part of the post. None of the rest would bother me at all.</p><p></p><p></p><p></p><p>Potentially. If you come up with concrete ideas that you implement in a game session, then yes, that's definitely preparation. I'm not exactly sure what "screw my players" over means in this context, but if it is things like figuring out how to make a skirmish tactically interesting, figuring out how the BBEG would respond to learning of the players activity, figuring out how the notary devil is going to work the contract he tempts the player with, brainstorming a dastardly trap and so forth, and then you actually do that thing (or decide, no that's a bad idea, I'll do this instead) - then yes you preparing for the game. I mean, literally, you are.</p><p></p><p></p><p></p><p>None of those count until you actually run one of those campaigns, at which point all the pondering you did would count as preparation for the campaign.</p><p></p><p></p><p></p><p>Only if you run Savage Worlds or steal ideas from the podcasts to use in something you do run. I don't think this is nearly as hard as you are making it. Are you literally thinking about a game you are running, or are you thinking about something that eventually makes it into a game you run? Then it's either preparation or became preparation the moment it became applicable to your game.</p><p></p><p>So, for example, the martial arts system I created for Battletech when I was 17 doesn't count as preparation for anything despite the fact I wrote like a dozen pages detailing close combat in Battletech. It never saw any use in anything, nor did any of that brainstorming, nor did the system I created for abstracting the abilities of a Mech for use in a grand operational level Battletech game.</p><p></p><p>But, when I spent some time writing down notes for what sort of things could be considered 'heretical' in a cosmopolitan polytheistic society did literally become preparation for the game I'm currently running when it became part of the inspiration for my current campaign. I have actually made use of the notes I wrote down in this game. The fact that I made them years before I even knew I would be running a game or incorporating them in a game doesn't mean that they weren't part of the preparation for the game, because they became part of the lore and backstory of the world that is driving the story's conflict.</p><p></p><p>Likewise, when I watched a video about the construction of Roman baths, and then did some reading and research about Roman baths and their different layouts and how they worked and how they were a manifestation of their societies mores and a shaper of them, even though at the time I didn't think I was doing preparation for a game and thought I was just indulging my love of historical minutia, at the moment six months or so later that I needed to improvise a scene and decided that a bathhouse would be an appropriate and cool mini-dungeon, that research quite literally became preparation for the session I ran that night. I had a map in my head instantly, knew what sort of things could be found inside, and very quickly stocked the map mentally with the sort of innocent bystanders and evil minions of the BBEG that might be within. There is nothing abstract about my argument at all. If your time thinking, researching, and planning actually enables you to run a session, then it is preparation.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7721120, member: 4937"] No, go ahead and attack. I won't mind. Honestly, when you open up with a disclaimer like that, it's the disclaimer that is the most offensive part of the post. None of the rest would bother me at all. Potentially. If you come up with concrete ideas that you implement in a game session, then yes, that's definitely preparation. I'm not exactly sure what "screw my players" over means in this context, but if it is things like figuring out how to make a skirmish tactically interesting, figuring out how the BBEG would respond to learning of the players activity, figuring out how the notary devil is going to work the contract he tempts the player with, brainstorming a dastardly trap and so forth, and then you actually do that thing (or decide, no that's a bad idea, I'll do this instead) - then yes you preparing for the game. I mean, literally, you are. None of those count until you actually run one of those campaigns, at which point all the pondering you did would count as preparation for the campaign. Only if you run Savage Worlds or steal ideas from the podcasts to use in something you do run. I don't think this is nearly as hard as you are making it. Are you literally thinking about a game you are running, or are you thinking about something that eventually makes it into a game you run? Then it's either preparation or became preparation the moment it became applicable to your game. So, for example, the martial arts system I created for Battletech when I was 17 doesn't count as preparation for anything despite the fact I wrote like a dozen pages detailing close combat in Battletech. It never saw any use in anything, nor did any of that brainstorming, nor did the system I created for abstracting the abilities of a Mech for use in a grand operational level Battletech game. But, when I spent some time writing down notes for what sort of things could be considered 'heretical' in a cosmopolitan polytheistic society did literally become preparation for the game I'm currently running when it became part of the inspiration for my current campaign. I have actually made use of the notes I wrote down in this game. The fact that I made them years before I even knew I would be running a game or incorporating them in a game doesn't mean that they weren't part of the preparation for the game, because they became part of the lore and backstory of the world that is driving the story's conflict. Likewise, when I watched a video about the construction of Roman baths, and then did some reading and research about Roman baths and their different layouts and how they worked and how they were a manifestation of their societies mores and a shaper of them, even though at the time I didn't think I was doing preparation for a game and thought I was just indulging my love of historical minutia, at the moment six months or so later that I needed to improvise a scene and decided that a bathhouse would be an appropriate and cool mini-dungeon, that research quite literally became preparation for the session I ran that night. I had a map in my head instantly, knew what sort of things could be found inside, and very quickly stocked the map mentally with the sort of innocent bystanders and evil minions of the BBEG that might be within. There is nothing abstract about my argument at all. If your time thinking, researching, and planning actually enables you to run a session, then it is preparation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How I Learned To Stop Worrying About Game Prep
Top