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How I Learned To Stop Worrying About Game Prep
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<blockquote data-quote="Celebrim" data-source="post: 7721663" data-attributes="member: 4937"><p>Really? So, if a person spends time thinking, researching, and planning for an examination, then by your definition that was not preparation? </p><p></p><p>"I'm not at all prepared for my History exam. I only spent 20 hours this week reading, studying, and planning for it. I did no preparation at all."</p><p></p><p>There is absolutely nothing wrong with drawing maps and flowcharts, and by all means take notes so you won't forget any of the incredible ideas you came up with while brainstorming. But that's not the end all, be all of preparation.</p><p></p><p>And perhaps maybe more to the point, if that's what you think "preparation" is, but you happen to be not very good at drawing maps or figuring out flowcharts or writing intro text to a room or encounter or whatever you think "preparation" is, perhaps you are much better off switching to a sort of preparation that suits your skills. If the sort of preparation you were doing made you rigid, inflexible, and unimaginative - then switch to a sort of preparation that allows you to improvise well. </p><p></p><p>How you prepare for a game is at least as important as the rules of the game in shaping how a game will play. I feel that we as a community need to talk more about how to prepare to play well. FATE, in my opinion, rather than advertising itself as a game that you don't have to prepare for, needs to call itself out as a game that tries to teach you how to prepare to play it well and efficiently, and then try to be that game.</p><p></p><p>I get this weird idea that some people in the thread are still locked in 1977 era thinking. In your mind, preparation still means that "drawing a minimum of six maps and stocking them with an assortment of monsters traps and treasure". That sort of preparation creates a particular sort of game, and every game that prepares in the same way will play very similarly regardless of the rules we use to play it. But we've come a long way since 1977 in the diversity of games we are capable of playing, and the ways we must prepare for those games are equally diverse.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7721663, member: 4937"] Really? So, if a person spends time thinking, researching, and planning for an examination, then by your definition that was not preparation? "I'm not at all prepared for my History exam. I only spent 20 hours this week reading, studying, and planning for it. I did no preparation at all." There is absolutely nothing wrong with drawing maps and flowcharts, and by all means take notes so you won't forget any of the incredible ideas you came up with while brainstorming. But that's not the end all, be all of preparation. And perhaps maybe more to the point, if that's what you think "preparation" is, but you happen to be not very good at drawing maps or figuring out flowcharts or writing intro text to a room or encounter or whatever you think "preparation" is, perhaps you are much better off switching to a sort of preparation that suits your skills. If the sort of preparation you were doing made you rigid, inflexible, and unimaginative - then switch to a sort of preparation that allows you to improvise well. How you prepare for a game is at least as important as the rules of the game in shaping how a game will play. I feel that we as a community need to talk more about how to prepare to play well. FATE, in my opinion, rather than advertising itself as a game that you don't have to prepare for, needs to call itself out as a game that tries to teach you how to prepare to play it well and efficiently, and then try to be that game. I get this weird idea that some people in the thread are still locked in 1977 era thinking. In your mind, preparation still means that "drawing a minimum of six maps and stocking them with an assortment of monsters traps and treasure". That sort of preparation creates a particular sort of game, and every game that prepares in the same way will play very similarly regardless of the rules we use to play it. But we've come a long way since 1977 in the diversity of games we are capable of playing, and the ways we must prepare for those games are equally diverse. [/QUOTE]
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