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How I prep monsters in 5E D&D.
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<blockquote data-quote="RoughCoronet0" data-source="post: 9260535" data-attributes="member: 7031665"><p>I wish I could say my monster creation/prep was simply and easy, but it’s probably the furthest away from it, primarily because I tend to get inspired to make a monster for my sessions based on the media I’m consuming at any given moment. At which point I’ll create some lore for it and then either create that monster stat block from scratch, or cobble together said stat block from various other monster stat blocks into a strange chimeric abomination.</p><p></p><p>A good example of this was from a couple of sessions ago where I threw what was essentially a Mega Sableye at them. I generated a picture, created a little bit of lore that they were the souls of Deep Gnomes that became so greedy for magical gems that they were driven mad and became these little ghostly gremlins after death. Then I got to work on creating their stat block using a couple of homebrew stat blocks I found for a normal Sableye and my understanding of how Pokémon stats and moves work. </p><p></p><p>It was so much fun throwing him and some little Sableye minions at the party, stealing one of the party’s magic shield with the Thief action that let’s them equip the item as if they attuned for a hour, a Dig attack that had them pop in and out of the ground, and the Mega Sableye had a powerful recharge attack called Foul Play that on a failed save did 2d10 + a number of d10s equal to the targets strength modifier worth of necrotic damage. Gave the Barbarian a bit of a scare since he had a +7 Strength Mod (he resists necrotic damage though so it wasn’t so bad). They had a blast with them though.</p><p></p><p>It can be hectic doing this for many of my monsters, but honestly I love it.</p></blockquote><p></p>
[QUOTE="RoughCoronet0, post: 9260535, member: 7031665"] I wish I could say my monster creation/prep was simply and easy, but it’s probably the furthest away from it, primarily because I tend to get inspired to make a monster for my sessions based on the media I’m consuming at any given moment. At which point I’ll create some lore for it and then either create that monster stat block from scratch, or cobble together said stat block from various other monster stat blocks into a strange chimeric abomination. A good example of this was from a couple of sessions ago where I threw what was essentially a Mega Sableye at them. I generated a picture, created a little bit of lore that they were the souls of Deep Gnomes that became so greedy for magical gems that they were driven mad and became these little ghostly gremlins after death. Then I got to work on creating their stat block using a couple of homebrew stat blocks I found for a normal Sableye and my understanding of how Pokémon stats and moves work. It was so much fun throwing him and some little Sableye minions at the party, stealing one of the party’s magic shield with the Thief action that let’s them equip the item as if they attuned for a hour, a Dig attack that had them pop in and out of the ground, and the Mega Sableye had a powerful recharge attack called Foul Play that on a failed save did 2d10 + a number of d10s equal to the targets strength modifier worth of necrotic damage. Gave the Barbarian a bit of a scare since he had a +7 Strength Mod (he resists necrotic damage though so it wasn’t so bad). They had a blast with them though. It can be hectic doing this for many of my monsters, but honestly I love it. [/QUOTE]
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