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How I prep monsters in 5E D&D.
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<blockquote data-quote="el-remmen" data-source="post: 9612391" data-attributes="member: 11"><p>I came back and found this thread because I have been at it again, most recently with </p><p></p><p>1. Will o' Wisp (wow, so different from earlier editions and now undead? Actually, I like that latter change). Redid it.</p><p>2. Myling (from Tome of Beasts) very flavorful, but very wonky to my tastes and mechanics that don't jibe with my preference.. Redid it.</p><p>3. Young Green Dragon - the most boring dragon of all! This one is up next and it needs some more interesting abilities.</p><p></p><p>My general philosophy with tweaking monsters, is that single monsters should have multiple flavorful/thematic powers and monsters meant to be faced in number should be more straightforward to remain easy to run, but maybe have a collective ability.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9612391, member: 11"] I came back and found this thread because I have been at it again, most recently with 1. Will o' Wisp (wow, so different from earlier editions and now undead? Actually, I like that latter change). Redid it. 2. Myling (from Tome of Beasts) very flavorful, but very wonky to my tastes and mechanics that don't jibe with my preference.. Redid it. 3. Young Green Dragon - the most boring dragon of all! This one is up next and it needs some more interesting abilities. My general philosophy with tweaking monsters, is that single monsters should have multiple flavorful/thematic powers and monsters meant to be faced in number should be more straightforward to remain easy to run, but maybe have a collective ability. [/QUOTE]
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