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<blockquote data-quote="S'mon" data-source="post: 6743015" data-attributes="member: 463"><p>I call my multiple-choice campaigns like this "sandboxy" rather than "sandbox". I have one like this currently, an episodic Classic D&D Karameikos campaign. </p><p>My 'actual sandbox' Wilderlands campaign does not have 'adventures'; it does have 'sites' - locations such as dungeons where adventure is particularly likely. But the PCs aren't required to investigate all or any of these. It's also notable for the ability of the PCs to go anywhere & do anything adventurous and it will run smoothly, there's never an adventure of the week that the PCs must do - not even a choice of two or three.</p><p>Sandboxy games are choice matrices; genuine sandbox games are completely open. Both are distinct from linear games like the Pathfinder AP I just finished, but they're quite distinct I think.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6743015, member: 463"] I call my multiple-choice campaigns like this "sandboxy" rather than "sandbox". I have one like this currently, an episodic Classic D&D Karameikos campaign. My 'actual sandbox' Wilderlands campaign does not have 'adventures'; it does have 'sites' - locations such as dungeons where adventure is particularly likely. But the PCs aren't required to investigate all or any of these. It's also notable for the ability of the PCs to go anywhere & do anything adventurous and it will run smoothly, there's never an adventure of the week that the PCs must do - not even a choice of two or three. Sandboxy games are choice matrices; genuine sandbox games are completely open. Both are distinct from linear games like the Pathfinder AP I just finished, but they're quite distinct I think. [/QUOTE]
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