Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How I Sandbox
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AaronOfBarbaria" data-source="post: 6743041" data-attributes="member: 6701872"><p>How I sandbox:</p><p></p><p>1) Give the players a premise for the campaign, along the lines of "How about the characters being students at a wizard academy and investigating strange secrets within the academy?", and moving on only once the players are cool with the premise.</p><p>2) Have the players all make characters as a group, sharing ideas and talking about what they think might be cool to have happen (taking notes of anything they seem really excited about for later use, as well as anything that comes up that sounds like it would bore them).</p><p>3) Start playing - make up on the details that the players need when they actually need them, let them lead the action (decide what to do) so I only have to think of part of what would need to be thought up if I had prepared in advance (the obstacles in the way, the results of actions, and the NPCs interacted with - but never what could/should be done at any particular point, and never any detail that didn't actually come up)</p><p>4) take notes of the relevant things made up in the course of play so that players can revisit locations or NPCs and find them to be coherent instead of ever-changing because no one remembers how they were last time.</p><p></p><p>It is even easier when you have a campaign setting already laid out for you to draw from, rather than having to make up the entire world whole-cloth for every campaign (which I recently quit doing after more than a decade of inventing a world unique to each and every campaign, and have found myself very happy with the results - and also with something fun to do in my free time, reading up on my chosen setting to have more details commited to memory).</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6743041, member: 6701872"] How I sandbox: 1) Give the players a premise for the campaign, along the lines of "How about the characters being students at a wizard academy and investigating strange secrets within the academy?", and moving on only once the players are cool with the premise. 2) Have the players all make characters as a group, sharing ideas and talking about what they think might be cool to have happen (taking notes of anything they seem really excited about for later use, as well as anything that comes up that sounds like it would bore them). 3) Start playing - make up on the details that the players need when they actually need them, let them lead the action (decide what to do) so I only have to think of part of what would need to be thought up if I had prepared in advance (the obstacles in the way, the results of actions, and the NPCs interacted with - but never what could/should be done at any particular point, and never any detail that didn't actually come up) 4) take notes of the relevant things made up in the course of play so that players can revisit locations or NPCs and find them to be coherent instead of ever-changing because no one remembers how they were last time. It is even easier when you have a campaign setting already laid out for you to draw from, rather than having to make up the entire world whole-cloth for every campaign (which I recently quit doing after more than a decade of inventing a world unique to each and every campaign, and have found myself very happy with the results - and also with something fun to do in my free time, reading up on my chosen setting to have more details commited to memory). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How I Sandbox
Top