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<blockquote data-quote="Sunseeker" data-source="post: 6743228"><p>I create a general world map with three main "starting areas". Usually the outskirts or borderlands of some major kingdoms in the world. Basically: a place where poverty and unrest is going to lead to poor people deciding its better to venture into the woods and kill things than it is to farm crops. The are at least two major campaign-level plots taking place in each of these areas generally, there are always a variety of going-ons in every town. These plots move and resolve or worsen in the background. Player intervention can change them dramatically, but lack of involvement won't stop them either. Generally speaking the plots will try to involve the party in order to get them interested. </p><p></p><p>Beyond that the world is much like our world was thousands of years ago: mostly empty. There aren't roving bands of orcs or ancient ruins all over the place. You could go days with nothing interesting happened at all. The interesting areas of the world are <em>mostly</em> known about either commonly or at least through legend. That's where you're going to find stuff. That doesn't mean there's <em>nothing</em> out in the world. Just <em>mostly</em> nothing.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6743228"] I create a general world map with three main "starting areas". Usually the outskirts or borderlands of some major kingdoms in the world. Basically: a place where poverty and unrest is going to lead to poor people deciding its better to venture into the woods and kill things than it is to farm crops. The are at least two major campaign-level plots taking place in each of these areas generally, there are always a variety of going-ons in every town. These plots move and resolve or worsen in the background. Player intervention can change them dramatically, but lack of involvement won't stop them either. Generally speaking the plots will try to involve the party in order to get them interested. Beyond that the world is much like our world was thousands of years ago: mostly empty. There aren't roving bands of orcs or ancient ruins all over the place. You could go days with nothing interesting happened at all. The interesting areas of the world are [I]mostly[/I] known about either commonly or at least through legend. That's where you're going to find stuff. That doesn't mean there's [I]nothing[/I] out in the world. Just [I]mostly[/I] nothing. [/QUOTE]
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