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<blockquote data-quote="S'mon" data-source="post: 6743300" data-attributes="member: 463"><p>There was an old White Dwarf article that discussed "Scenario Design" vs "Environment Design". Sandboxing involves "Environment Design" - you create an environment for PCs to explore, not scenarios for them to play. This is why my Karameikos game is not a true sandbox - the PCs are presented with adventures & adventure options each week. Whereas in my Wilderlands sandbox there is the environment, in which exist such locations such as the Halls of Tizun Thane and the Caverns of Thracia, but the campaign is not 'adventure driven' - NPC quest givers don't, as a rule, come over to the PCs and ask them to do X. Rather the PCs roam the world encountering interesting stuff, and there are dynamic NPCs doing likewise. A lot of my sandbox effort goes into detailing tons of motivated NPCs whose behaviour interacts with the PCs and with each other. The world is a web of interaction; more detailed in the immediate campaign area, but thanks to the Wilderlands of High Fantasy Box I can look anywhere in the world, see who's there, and have an idea what they're up to.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6743300, member: 463"] There was an old White Dwarf article that discussed "Scenario Design" vs "Environment Design". Sandboxing involves "Environment Design" - you create an environment for PCs to explore, not scenarios for them to play. This is why my Karameikos game is not a true sandbox - the PCs are presented with adventures & adventure options each week. Whereas in my Wilderlands sandbox there is the environment, in which exist such locations such as the Halls of Tizun Thane and the Caverns of Thracia, but the campaign is not 'adventure driven' - NPC quest givers don't, as a rule, come over to the PCs and ask them to do X. Rather the PCs roam the world encountering interesting stuff, and there are dynamic NPCs doing likewise. A lot of my sandbox effort goes into detailing tons of motivated NPCs whose behaviour interacts with the PCs and with each other. The world is a web of interaction; more detailed in the immediate campaign area, but thanks to the Wilderlands of High Fantasy Box I can look anywhere in the world, see who's there, and have an idea what they're up to. [/QUOTE]
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