Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How I Set Up a New Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zardnaar" data-source="post: 7794947" data-attributes="member: 6716779"><p>This thread is about some tips and tricks I have picked up over the years. First things first there is no real right and wrong way to DM or play D&D, how I do it might be very different with how you do it.</p><p></p><p>From reading other posters I have picked up a few tips and tricks and things like session 0 and using messenger are kind of new to me.</p><p></p><p>Anyway step 1. Assuming you have players.</p><p>Pick a campaign setting or theme for your game (or both). This is where I let potential players have their say or if its something I want to do I tell potential players what I am running. I have session 0 tomorrow and have 2 new players and a friend of a friend joining. They chose the Midgard setting (FR and Greyhawk were the other options). I find you don't want to give your players in infinite choice, but give them a selection. That way you don't have to run something you don't like or are unfamiliar with. For example I am the wrong DM for a Wuxia type game. The players also chose an Egyptian themed game.</p><p></p><p>Step Two</p><p>Prepare your setting. This can be prepublished or your own world or even a minimal amount of effort down to a simple location. Some amount of effort is usually advised even if its just a trip to ye olde Hommlet, Threshold, Shadowdale or Phandalin. If its a prepublished world read it over or failing that at least read the local area a few times.</p><p></p><p>Step Three</p><p>Prepare an adventure. This is generally design your own, run a prepublished adventure, convert an adventure or a mix of all three. I probably have around a thousand adventures collected over the years in Dungeon, modules, compilations, PDFs, AP's and the 5E hardcovers.</p><p></p><p>Session 0</p><p>This is character creation and where you explain the tone or theme of the world to players. Its also a good place to lay out table etiquette as a lot of people have very different assumptions. This can be as something as not looking at the MM during play, using phones at the table, or anything like evil alignments, PVP combat, stealing off other PCs etc.</p><p></p><p>For DM prep I have usually read the material I am running (setting, adventure etc). I'll probably spend 4-10 hours prepping a game often over a week or two maybe half an hour at a time. That doesn't included reading the material as I often do that for relaxation.</p><p></p><p>So using a word processor I often create DM notes. This is usually in shortform and its a basic guide to whats what.Here are my current ones as an example.</p><p></p><p><strong>Nuria Natal</strong></p><p><strong>Ruler </strong>God King Thutmoses XXIII</p><p></p><p><strong>Inns</strong></p><p></p><p>The Oasis of the White Palm</p><p></p><p>Martek's</p><p></p><p>Savorary Scarab</p><p></p><p><strong>Factions</strong></p><p></p><p>Golden Falcon Antiquities</p><p>Scorched Hand, rival adventurers</p><p>The Guardians</p><p>The Seekers</p><p>Cult-Ra Amun Ra</p><p></p><p><strong>Pantheon</strong></p><p></p><p>Anu Akma</p><p></p><p>Aten</p><p></p><p>Bastet</p><p></p><p>Horus</p><p></p><p>Ninkash</p><p></p><p>Thoth-Hermes</p><p></p><p></p><p></p><p><strong>City- Per Bastet</strong></p><p><strong></strong></p><p><strong>Ruler</strong></p><p></p><p>Reborn Queen Goddess Meskhenit</p><p></p><p><strong>Major Local Faiths</strong></p><p></p><p>Anu Akma</p><p></p><p>Bastet</p><p></p><p>Thoth-Hermes</p><p></p><p><strong>Interesting Bits</strong></p><p></p><p>Catslide allys</p><p></p><p>Army of Summer</p><p></p><p>Sky Guard Horus Re</p><p></p><p>Slaves- mostly scalykind, Kobolds and Dragonborn</p><p></p><p>The Dead- intelligent zombies that serve the living.</p><p></p><p>Points of Interests</p><p></p><p>Ruins of Anu Asir</p><p>Tomb of Tiberish</p><p></p><p style="text-align: center"><strong>NPC's</strong></p><p></p><p><strong>Sebti the Crocodile- </strong>Priestess of Anu Akma, representitive of the government</p><p></p><p><strong>Ket </strong>Kobold slave, waiter at the Savourary Scarab</p><p></p><p><strong>Kazzu. </strong>Minotaur bartender of the savory scarab</p><p></p><p></p><p></p><p style="text-align: center"><strong>Scorched Hand</strong></p><p></p><p><strong>Azaz Arafe Wizard 3 (hm N) Apprentice Wizard VgtM 209</strong></p><p><strong></strong></p><p><strong>Idorii (hef CN) Archer (VgtM 210)</strong></p><p><strong></strong></p><p><strong>Kelru priest of thoth (hm N) (MM Priest)</strong></p><p><strong></strong></p><p><strong>Velriana Hypaxes Wiz 5 </strong></p><p></p><p></p><p></p><p style="text-align: center"><strong>Tears of Set</strong></p><p></p><p><strong>1 Gnoll per player + Gnash</strong></p><p></p><p></p><p>Generally I try for 3-5 factions, half a dozen NPCs, local rulers, and some points of interest the PCs can be directed to.</p><p></p><p>For this campaign I decided to convert and modify an adventure. I printed out the map and 8 pages of the 1st part of the Mummys Curse for Pathfinder. I replaced the critters from Pathfinder with critters from the Tome of Beasts, MM and Volos Guide to monsters. I tried to find something similar so a ghost scorpion in Pathfinder becomes a scorpion in 5E. An Iron Cobra is the same in both versions. I also kept the basic introduction and the PF flavout text. I changed the NPCs motivations and added in my own metaplot mostly in my head.</p><p></p><p style="text-align: center"><strong>Tomb of Akhentepi</strong></p><p></p><p>The PCs start in the Savory Scareb, a ramshackle lean to erected in the ruins of Anu Asir. Several tarpaulines have ben erected with some chairs, tables and stools scattered about. Several blocks of masonary from the ruined plaza have also been co opted into stools. The waiter is a Kobold slave name Ket, while the owner of the bar is a burly minotaur name Kazzu. They have several barrels of beer here.</p><p></p><p>Sebti The Crocodile (priest+ 2 acolytes) is in charge of assigning tombs to adventures to liberate. Nuri expects a 50% share ( Persuasion DC 15 40% DC 20 can get this down to 30%, DC 25 25%).</p><p></p><p>If successful she will have one of here acolytes inscribe a tablet with her seal and the tax rate. She gives specific instructions to the PCs to get to Akentepi's Tomb. ABC, 2,3,4 etc is more or less as in in the Pathfinder text.</p><p></p><ol> <li data-xf-list-type="ol"> 2,3,4</li> <li data-xf-list-type="ol">Night Scorpion (tome of beasts 340)</li> <li data-xf-list-type="ol">DC 20 athletics check to climb</li> <li data-xf-list-type="ol">Dart trap (DMG 120) +8 to hit, 1d4 damage, 3d10 poison damage),</li> <li data-xf-list-type="ol">XYZ</li> <li data-xf-list-type="ol">ABC</li> <li data-xf-list-type="ol">Poison blade trap DMG 123, 3d10 poison damage</li> <li data-xf-list-type="ol">Old Gods of Nurian Pantheon, Isis, Osiris, Anubis, Sehmet</li> <li data-xf-list-type="ol">Warrior Dolls, AC 16, attacks 2, +4 to hit, 1d6+2</li> <li data-xf-list-type="ol">Nurian deity</li> <li data-xf-list-type="ol">2 Giant Ants ToB page 23</li> <li data-xf-list-type="ol">Anubian Page 23 Tome of Beasts</li> <li data-xf-list-type="ol">DC 15 locks, break DC 25</li> <li data-xf-list-type="ol">3 Bone “Beetles” ToB Page 40 fire beetles</li> <li data-xf-list-type="ol">Animated Object</li> <li data-xf-list-type="ol">Traps DC 15</li> <li data-xf-list-type="ol">Swarm Manabane Scarabs ToB page 374</li> <li data-xf-list-type="ol">Iron Cobra </li> </ol><p>Once again very short form. This is only for session 0 assuming creation is faster than anticipated and it gives me something to run. I have a week before session 1 starts properly so this is something I threw together in an hour or so.</p><p></p><p> Big believer in keeping it simple.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7794947, member: 6716779"] This thread is about some tips and tricks I have picked up over the years. First things first there is no real right and wrong way to DM or play D&D, how I do it might be very different with how you do it. From reading other posters I have picked up a few tips and tricks and things like session 0 and using messenger are kind of new to me. Anyway step 1. Assuming you have players. Pick a campaign setting or theme for your game (or both). This is where I let potential players have their say or if its something I want to do I tell potential players what I am running. I have session 0 tomorrow and have 2 new players and a friend of a friend joining. They chose the Midgard setting (FR and Greyhawk were the other options). I find you don't want to give your players in infinite choice, but give them a selection. That way you don't have to run something you don't like or are unfamiliar with. For example I am the wrong DM for a Wuxia type game. The players also chose an Egyptian themed game. Step Two Prepare your setting. This can be prepublished or your own world or even a minimal amount of effort down to a simple location. Some amount of effort is usually advised even if its just a trip to ye olde Hommlet, Threshold, Shadowdale or Phandalin. If its a prepublished world read it over or failing that at least read the local area a few times. Step Three Prepare an adventure. This is generally design your own, run a prepublished adventure, convert an adventure or a mix of all three. I probably have around a thousand adventures collected over the years in Dungeon, modules, compilations, PDFs, AP's and the 5E hardcovers. Session 0 This is character creation and where you explain the tone or theme of the world to players. Its also a good place to lay out table etiquette as a lot of people have very different assumptions. This can be as something as not looking at the MM during play, using phones at the table, or anything like evil alignments, PVP combat, stealing off other PCs etc. For DM prep I have usually read the material I am running (setting, adventure etc). I'll probably spend 4-10 hours prepping a game often over a week or two maybe half an hour at a time. That doesn't included reading the material as I often do that for relaxation. So using a word processor I often create DM notes. This is usually in shortform and its a basic guide to whats what.Here are my current ones as an example. [B]Nuria Natal Ruler [/B]God King Thutmoses XXIII [B]Inns[/B] The Oasis of the White Palm Martek's Savorary Scarab [B]Factions[/B] Golden Falcon Antiquities Scorched Hand, rival adventurers The Guardians The Seekers Cult-Ra Amun Ra [B]Pantheon[/B] Anu Akma Aten Bastet Horus Ninkash Thoth-Hermes [B]City- Per Bastet Ruler[/B] Reborn Queen Goddess Meskhenit [B]Major Local Faiths[/B] Anu Akma Bastet Thoth-Hermes [B]Interesting Bits[/B] Catslide allys Army of Summer Sky Guard Horus Re Slaves- mostly scalykind, Kobolds and Dragonborn The Dead- intelligent zombies that serve the living. Points of Interests Ruins of Anu Asir Tomb of Tiberish [CENTER][B]NPC's[/B][/CENTER] [B]Sebti the Crocodile- [/B]Priestess of Anu Akma, representitive of the government [B]Ket [/B]Kobold slave, waiter at the Savourary Scarab [B]Kazzu. [/B]Minotaur bartender of the savory scarab [CENTER][B]Scorched Hand[/B][/CENTER] [B]Azaz Arafe Wizard 3 (hm N) Apprentice Wizard VgtM 209 Idorii (hef CN) Archer (VgtM 210) Kelru priest of thoth (hm N) (MM Priest) Velriana Hypaxes Wiz 5 [/B] [CENTER][B]Tears of Set[/B][/CENTER] [B]1 Gnoll per player + Gnash[/B] Generally I try for 3-5 factions, half a dozen NPCs, local rulers, and some points of interest the PCs can be directed to. For this campaign I decided to convert and modify an adventure. I printed out the map and 8 pages of the 1st part of the Mummys Curse for Pathfinder. I replaced the critters from Pathfinder with critters from the Tome of Beasts, MM and Volos Guide to monsters. I tried to find something similar so a ghost scorpion in Pathfinder becomes a scorpion in 5E. An Iron Cobra is the same in both versions. I also kept the basic introduction and the PF flavout text. I changed the NPCs motivations and added in my own metaplot mostly in my head. [CENTER][B]Tomb of Akhentepi[/B][/CENTER] The PCs start in the Savory Scareb, a ramshackle lean to erected in the ruins of Anu Asir. Several tarpaulines have ben erected with some chairs, tables and stools scattered about. Several blocks of masonary from the ruined plaza have also been co opted into stools. The waiter is a Kobold slave name Ket, while the owner of the bar is a burly minotaur name Kazzu. They have several barrels of beer here. Sebti The Crocodile (priest+ 2 acolytes) is in charge of assigning tombs to adventures to liberate. Nuri expects a 50% share ( Persuasion DC 15 40% DC 20 can get this down to 30%, DC 25 25%). If successful she will have one of here acolytes inscribe a tablet with her seal and the tax rate. She gives specific instructions to the PCs to get to Akentepi's Tomb. ABC, 2,3,4 etc is more or less as in in the Pathfinder text. [LIST=1] [*] 2,3,4 [*]Night Scorpion (tome of beasts 340) [*]DC 20 athletics check to climb [*]Dart trap (DMG 120) +8 to hit, 1d4 damage, 3d10 poison damage), [*]XYZ [*]ABC [*]Poison blade trap DMG 123, 3d10 poison damage [*]Old Gods of Nurian Pantheon, Isis, Osiris, Anubis, Sehmet [*]Warrior Dolls, AC 16, attacks 2, +4 to hit, 1d6+2 [*]Nurian deity [*]2 Giant Ants ToB page 23 [*]Anubian Page 23 Tome of Beasts [*]DC 15 locks, break DC 25 [*]3 Bone “Beetles” ToB Page 40 fire beetles [*]Animated Object [*]Traps DC 15 [*]Swarm Manabane Scarabs ToB page 374 [*]Iron Cobra [/LIST] Once again very short form. This is only for session 0 assuming creation is faster than anticipated and it gives me something to run. I have a week before session 1 starts properly so this is something I threw together in an hour or so. Big believer in keeping it simple. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How I Set Up a New Campaign
Top