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*Pathfinder & Starfinder
How I Stopped Worrying and Learned To Love Standard Plusses
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<blockquote data-quote="rkanodia" data-source="post: 4011530" data-attributes="member: 11681"><p>In my mind, it's about quantity and clarity.</p><p></p><p>Quantity: there are only three +X slots in 4E, as opposed to basically all of them in 3E.</p><p></p><p>Clarity: the 4E rules prescribe (supposedly) exactly what +X a character 'deserves' at each level. Also, there are no questions about which +X's a character 'should' have: they should have all three. In 3E, trying to do this would have raised a lot of questions, at least for me. Do all characters get the +X to all six stats, or is it just to their primary stat? If I pick the former, I'm buffing Monks and Paladins like crazy, but if I pick the latter, I'm penalizing them because they no longer have a way to boost up their secondary stats, whereas a Wizard or Cleric really just needs one stat to be effective. What about the million ways to boost your AC? Do I grant them all to every character? If I don't, what do I do when the Fighter complains that he needs a ring of deflection and an amulet of natural armor to be competitive (since the whole point of this exercise was to get rid of +X items)? If I do, how are my monsters ever going to hit anybody? If I dole them out on a per-class basis, what is the Wizard getting to compensate for this free +15 to AC that the Fighter got?</p></blockquote><p></p>
[QUOTE="rkanodia, post: 4011530, member: 11681"] In my mind, it's about quantity and clarity. Quantity: there are only three +X slots in 4E, as opposed to basically all of them in 3E. Clarity: the 4E rules prescribe (supposedly) exactly what +X a character 'deserves' at each level. Also, there are no questions about which +X's a character 'should' have: they should have all three. In 3E, trying to do this would have raised a lot of questions, at least for me. Do all characters get the +X to all six stats, or is it just to their primary stat? If I pick the former, I'm buffing Monks and Paladins like crazy, but if I pick the latter, I'm penalizing them because they no longer have a way to boost up their secondary stats, whereas a Wizard or Cleric really just needs one stat to be effective. What about the million ways to boost your AC? Do I grant them all to every character? If I don't, what do I do when the Fighter complains that he needs a ring of deflection and an amulet of natural armor to be competitive (since the whole point of this exercise was to get rid of +X items)? If I do, how are my monsters ever going to hit anybody? If I dole them out on a per-class basis, what is the Wizard getting to compensate for this free +15 to AC that the Fighter got? [/QUOTE]
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How I Stopped Worrying and Learned To Love Standard Plusses
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