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General Tabletop Discussion
*Pathfinder & Starfinder
How I Stopped Worrying and Learned To Love Standard Plusses
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<blockquote data-quote="Ruin Explorer" data-source="post: 4011788" data-attributes="member: 18"><p>Mmmm. I just don't know why they didn't do that. It doesn't seem to make a lot of sense, really, and I kind of suspect it may bite them in the arse when they want to release a new magic item book, and pretty much every sane way of having a magic belt that "does X or Y" has been expressed. I suppose that'll be the book that says precisely what you're saying, though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>There's something hugely perverse about that, to me. Like, WHHHHHHHHHY? Like, it's multi-stage idiocy, the way you describe it. I don't see any logic to it beyond "Gosh I feel like maybe we should annoy a lot of players for no clear reason!". Rings aren't cool. Maybe that's the logic. Rings aren't cool so we'll force them to be cool by making them overpowered? Pffft. Then apparently they've made them SO overpowering that it's impossible to have a balanced game if you wear two? Seems a bit "out of whack" to me.</p><p></p><p>I've not seen your flavour text, afaik, but every attempt I've seen to explain it so far seems to have been pretty idiotic (imho ofc) and revolve around concepts not found in any other magical items. If you link it I'll look but otherwise I'm too lazy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Epochrpg's idea of rings that function differently at different levels is significantly more attractive to me than "lesser rings" which you rip off the moment you find a "ring of power".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4011788, member: 18"] Mmmm. I just don't know why they didn't do that. It doesn't seem to make a lot of sense, really, and I kind of suspect it may bite them in the arse when they want to release a new magic item book, and pretty much every sane way of having a magic belt that "does X or Y" has been expressed. I suppose that'll be the book that says precisely what you're saying, though ;) There's something hugely perverse about that, to me. Like, WHHHHHHHHHY? Like, it's multi-stage idiocy, the way you describe it. I don't see any logic to it beyond "Gosh I feel like maybe we should annoy a lot of players for no clear reason!". Rings aren't cool. Maybe that's the logic. Rings aren't cool so we'll force them to be cool by making them overpowered? Pffft. Then apparently they've made them SO overpowering that it's impossible to have a balanced game if you wear two? Seems a bit "out of whack" to me. I've not seen your flavour text, afaik, but every attempt I've seen to explain it so far seems to have been pretty idiotic (imho ofc) and revolve around concepts not found in any other magical items. If you link it I'll look but otherwise I'm too lazy :p Epochrpg's idea of rings that function differently at different levels is significantly more attractive to me than "lesser rings" which you rip off the moment you find a "ring of power". [/QUOTE]
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