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*Pathfinder & Starfinder
How I Stopped Worrying and Learned To Love Standard Plusses
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<blockquote data-quote="mearls" data-source="post: 4012397" data-attributes="member: 697"><p>The key is that, in most cases, magic items give more options, rather than improvements to existing options.</p><p></p><p>Strictly speaking, the fighter with no items is less powerful than the fighter with a ton of items, yet if the campaign tends toward few or no items, the game still functions fine. For instance, the math behind monsters looks to magic items only for the static bonuses that they grant.</p><p></p><p>Primarily, the benefits conferred by magic items are useful in specific situations or they cater to specific tactics. Many also are limited in scope, such as providing a benefit for the length of one encounter per day.</p><p></p><p>The important thing to remember is that, in monster and math design, only the static benefits had an effect on the math. If you change how items work, everything works out fine as long as you are consistent wtih that change. We've shifted away from making some classes, like the fighter, heavily gear dependent, while others, like the wizard, don't need it as much.</p></blockquote><p></p>
[QUOTE="mearls, post: 4012397, member: 697"] The key is that, in most cases, magic items give more options, rather than improvements to existing options. Strictly speaking, the fighter with no items is less powerful than the fighter with a ton of items, yet if the campaign tends toward few or no items, the game still functions fine. For instance, the math behind monsters looks to magic items only for the static bonuses that they grant. Primarily, the benefits conferred by magic items are useful in specific situations or they cater to specific tactics. Many also are limited in scope, such as providing a benefit for the length of one encounter per day. The important thing to remember is that, in monster and math design, only the static benefits had an effect on the math. If you change how items work, everything works out fine as long as you are consistent wtih that change. We've shifted away from making some classes, like the fighter, heavily gear dependent, while others, like the wizard, don't need it as much. [/QUOTE]
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How I Stopped Worrying and Learned To Love Standard Plusses
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