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*Pathfinder & Starfinder
How I Stopped Worrying and Learned To Love Standard Plusses
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<blockquote data-quote="A'koss" data-source="post: 4012746" data-attributes="member: 840"><p>While I'm big on the plussed items either, I'm glad this information will be in the DMG.</p><p></p><p></p><p>Indeed. </p><p></p><p>But while having a level associated with them is certainly handy to have, as I understand it (from the previous Des. & Dev. article), 4e items still have a gp cost associated with them (for buying or creating). And because of this I assume there must still be an Expected Weath chart for PCs and at the end of the day the players will still be crunching numbers and pouring over the magic items section like a Sears catalogue in order to figure out what they should pawn off in order to get the lastest & greatest toy. In the end, it's still largely the DM dealing with the impact of what the PCs can <em>buy</em> more than what the DM actually <em>puts in</em>.</p><p></p><p>And because magic items can still be bought and commissioned for gold, like 3e, that is all large sums of gold is good for in the game. No building castles, towns, raising armies, no mansions, no servants, no exotic mounts, no creating your own guilds, no knighthoods, you name it. Gold=Magic.</p><p></p><p>It's one of those things that in 3e I didn't even realize right way, but really hit home when the PCs were finally getting into high levels and there was no incentive to spend money on anything other than magic (and you would be a fool to in 3e).</p></blockquote><p></p>
[QUOTE="A'koss, post: 4012746, member: 840"] While I'm big on the plussed items either, I'm glad this information will be in the DMG. Indeed. But while having a level associated with them is certainly handy to have, as I understand it (from the previous Des. & Dev. article), 4e items still have a gp cost associated with them (for buying or creating). And because of this I assume there must still be an Expected Weath chart for PCs and at the end of the day the players will still be crunching numbers and pouring over the magic items section like a Sears catalogue in order to figure out what they should pawn off in order to get the lastest & greatest toy. In the end, it's still largely the DM dealing with the impact of what the PCs can [I]buy[/I] more than what the DM actually [I]puts in[/I]. And because magic items can still be bought and commissioned for gold, like 3e, that is all large sums of gold is good for in the game. No building castles, towns, raising armies, no mansions, no servants, no exotic mounts, no creating your own guilds, no knighthoods, you name it. Gold=Magic. It's one of those things that in 3e I didn't even realize right way, but really hit home when the PCs were finally getting into high levels and there was no incentive to spend money on anything other than magic (and you would be a fool to in 3e). [/QUOTE]
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How I Stopped Worrying and Learned To Love Standard Plusses
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