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*Pathfinder & Starfinder
How I Stopped Worrying and Learned To Love Standard Plusses
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<blockquote data-quote="TwinBahamut" data-source="post: 4012807" data-attributes="member: 32536"><p>I'm not so sure about that... With three designated primary items which are pegged to specific levels, giving out gold of any amount gets complicated. Mainly, it becomes more about open-ended minimums rather than vaguely defined assumptions (which never really worked as a proper guideline).</p><p></p><p>Assume that, for any given level, the necessary magic items needed for the math to work have value A. In fact, since we know that all magic items of a certain level share the same price, we know A = 3 x (Cost of item of the party's level), within certain tolerances. If the DM gives less than A, the PCs can't afford even the primary items. If the DM gives more than A, then the PCs have extra money to buy secondary items.</p><p></p><p>I don't know... other than the clear minimum, any further adjustment to the wealth seems to fall squarely within the realm of how many secondary items the DM want to give his players. If you just want PCs to have the basic three, then only give enough money for that (since presumably the PCs will prioritize keeping those items competitive). If you want the PCs to have a lot of secondary items, give them enough money to buy them, since as much as 3 x A or more will remain balanced so long as the level guidelines are enforced.</p><p></p><p>I guess the only important thing is developing good DM tricks to keep the level of items available to PCs under control.</p><p></p><p>Of course, I can see countless ways to modify the system already, thanks to the rules being so transparent and easy to manage. It is a huge improvement over 3E in customizability.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4012807, member: 32536"] I'm not so sure about that... With three designated primary items which are pegged to specific levels, giving out gold of any amount gets complicated. Mainly, it becomes more about open-ended minimums rather than vaguely defined assumptions (which never really worked as a proper guideline). Assume that, for any given level, the necessary magic items needed for the math to work have value A. In fact, since we know that all magic items of a certain level share the same price, we know A = 3 x (Cost of item of the party's level), within certain tolerances. If the DM gives less than A, the PCs can't afford even the primary items. If the DM gives more than A, then the PCs have extra money to buy secondary items. I don't know... other than the clear minimum, any further adjustment to the wealth seems to fall squarely within the realm of how many secondary items the DM want to give his players. If you just want PCs to have the basic three, then only give enough money for that (since presumably the PCs will prioritize keeping those items competitive). If you want the PCs to have a lot of secondary items, give them enough money to buy them, since as much as 3 x A or more will remain balanced so long as the level guidelines are enforced. I guess the only important thing is developing good DM tricks to keep the level of items available to PCs under control. Of course, I can see countless ways to modify the system already, thanks to the rules being so transparent and easy to manage. It is a huge improvement over 3E in customizability. [/QUOTE]
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How I Stopped Worrying and Learned To Love Standard Plusses
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