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*Pathfinder & Starfinder
How I Stopped Worrying and Learned To Love Standard Plusses
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<blockquote data-quote="Sir Brennen" data-source="post: 4012867" data-attributes="member: 553"><p>I think more attention should be paid to the Magic Item Compendium for clues on how 4E magic will work. It's already been mentioned as one of the 4e "previews".</p><p></p><p>Items which give a sudden boost, ability or power can normally be done only one at a time, and the effects are brief. Players aren't going to be able to "stock-pile" things for a massive, single effect or attack. If they are stockpiling, they're only giving themselves a wider array of choices which still have to be used individually. This is also a choice between using an item or a class ability.</p><p></p><p>Two other things which will curb "swapping out" limited use items... available cash and DM control of item placement. With 10k in gold, a player might get 5 x/day level 1 items, or 1 x/d level 5 item. I think either choice will be valid, and neither unbalancing the system.</p><p></p><p>It's probably best to stop thinking of item "bonuses" in terms of additive power, too. There's probably more items which do things like grant an extra attack under very specific circumstances, allow rerolls, etc, without directly adding to a single attack or defense in a upward scaling fashion. The "explosive mathematical potential" is non-existent. </p><p></p><p>Again, look at the MIC, or most magic items found in the 3.5 books the last couple of years. Characters with these items are getting a broader range of abilities to choose from, not neccessarily more powerful abilities. </p><p></p><p>And yes, there are some powerful abilities which aren't numeric bonus related, like flight. Which is why flying has been bumped up a few levels magic wise, and corresponding items will be for higher level characters as well. We've been given plenty to indicate that these sorts of things have been taken into account as well, and the "new math" isn't limited to just things that apply to a d20 roll.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 4012867, member: 553"] I think more attention should be paid to the Magic Item Compendium for clues on how 4E magic will work. It's already been mentioned as one of the 4e "previews". Items which give a sudden boost, ability or power can normally be done only one at a time, and the effects are brief. Players aren't going to be able to "stock-pile" things for a massive, single effect or attack. If they are stockpiling, they're only giving themselves a wider array of choices which still have to be used individually. This is also a choice between using an item or a class ability. Two other things which will curb "swapping out" limited use items... available cash and DM control of item placement. With 10k in gold, a player might get 5 x/day level 1 items, or 1 x/d level 5 item. I think either choice will be valid, and neither unbalancing the system. It's probably best to stop thinking of item "bonuses" in terms of additive power, too. There's probably more items which do things like grant an extra attack under very specific circumstances, allow rerolls, etc, without directly adding to a single attack or defense in a upward scaling fashion. The "explosive mathematical potential" is non-existent. Again, look at the MIC, or most magic items found in the 3.5 books the last couple of years. Characters with these items are getting a broader range of abilities to choose from, not neccessarily more powerful abilities. And yes, there are some powerful abilities which aren't numeric bonus related, like flight. Which is why flying has been bumped up a few levels magic wise, and corresponding items will be for higher level characters as well. We've been given plenty to indicate that these sorts of things have been taken into account as well, and the "new math" isn't limited to just things that apply to a d20 roll. [/QUOTE]
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