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How I Stopped Worrying and Learned To Love Standard Plusses
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<blockquote data-quote="Amphimir Míriel" data-source="post: 4016841" data-attributes="member: 55933"><p>Not in MY game they wont! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>My players get magic items deus-ex-machina style (meaning: when its convenient to the plot), and I was having a really hard time reverse-engineering the wealth-by-level chart and the magic items in the 3.5 core rules, in order to make sure that they were getting stuff appropiate to their level. So this change is wholly welcome.</p><p></p><p>And even more welcome is Mike Mearls comment that there will be instructions for adding bonuses to characters in a magic item-light or even magic item-free world, so that they are still "par for the course"</p><p></p><p></p><p></p><p>Again, this assumes that there are "magick iteme shoppes" throughout the world, and that they have huge inventories of +5 armor in all styles, colors and sizes... "Sorry, do you have this in a size 11?"... "I am sorry sire, we are currently out of Holy, Thundering Falchions +2, do you want to take a look at our selection of Holy, Thundering Greataxes +2?"</p><p></p><p>To fix this, just make sure that the rare wizard who is willing to sells some items to the party only has available the items <strong>you</strong> want the party to have. And even then, an items cost might be in gold+favors (again, pushing the plot forward)</p><p></p><p>If players complain, then mock them as the crybaby munchkins they are...</p></blockquote><p></p>
[QUOTE="Amphimir Míriel, post: 4016841, member: 55933"] Not in MY game they wont! :p My players get magic items deus-ex-machina style (meaning: when its convenient to the plot), and I was having a really hard time reverse-engineering the wealth-by-level chart and the magic items in the 3.5 core rules, in order to make sure that they were getting stuff appropiate to their level. So this change is wholly welcome. And even more welcome is Mike Mearls comment that there will be instructions for adding bonuses to characters in a magic item-light or even magic item-free world, so that they are still "par for the course" Again, this assumes that there are "magick iteme shoppes" throughout the world, and that they have huge inventories of +5 armor in all styles, colors and sizes... "Sorry, do you have this in a size 11?"... "I am sorry sire, we are currently out of Holy, Thundering Falchions +2, do you want to take a look at our selection of Holy, Thundering Greataxes +2?" To fix this, just make sure that the rare wizard who is willing to sells some items to the party only has available the items [B]you[/B] want the party to have. And even then, an items cost might be in gold+favors (again, pushing the plot forward) If players complain, then mock them as the crybaby munchkins they are... [/QUOTE]
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