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How I Would Do 5.75
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<blockquote data-quote="Scott Christian" data-source="post: 9890542" data-attributes="member: 6901101"><p>I agree with this, but there are more than one type of role played, no? A fighter may take on the tank role in combat, but their gregariousness is such that they take on the leader during social encounters and their impatience might lead them to be the one always in trouble during the exploration pillar. What I am trying to say is that these three things can exist within the same character. </p><p></p><p>That said, a role in combat is very specific. It is a tradition in role-playing games, and even more of a tradition in fantasy. That is what I was discussing. I do not like multi-classing because I think it ruins the role a person plays for the average encounter. I feel it should be up to the DM, who designs the encounter, to highlight certain roles. It's pretty easy for a DM to do that.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9890542, member: 6901101"] I agree with this, but there are more than one type of role played, no? A fighter may take on the tank role in combat, but their gregariousness is such that they take on the leader during social encounters and their impatience might lead them to be the one always in trouble during the exploration pillar. What I am trying to say is that these three things can exist within the same character. That said, a role in combat is very specific. It is a tradition in role-playing games, and even more of a tradition in fantasy. That is what I was discussing. I do not like multi-classing because I think it ruins the role a person plays for the average encounter. I feel it should be up to the DM, who designs the encounter, to highlight certain roles. It's pretty easy for a DM to do that. [/QUOTE]
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