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General Tabletop Discussion
*Dungeons & Dragons
How I Would Do 5.75
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<blockquote data-quote="Scott Christian" data-source="post: 9891267" data-attributes="member: 6901101"><p>We agree. I am fine with breaking the trope. Heck, that is part of the fun of character creation and levelling. And I agree with you, your class should not always define your combat role. But, I believe it is the job of the DM to help alleviate that redundancy. </p><p></p><p>A fighter built to be a tank, should be a tank. But a DM should allow them to shine during certain combats in other ways. That tank is suddenly now the main damage dealer because magic resistance, or the tank is now suddenly the controller because of a tight narrow passage, etc. </p><p></p><p>In my experience, it's breaking the consistency of their role that helps a player like the role all the more. If you have 10 combats over the course of five session, and your a tank for six, but a damage dealer for three and a controller for one, that helps you enjoy the tank that much more.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9891267, member: 6901101"] We agree. I am fine with breaking the trope. Heck, that is part of the fun of character creation and levelling. And I agree with you, your class should not always define your combat role. But, I believe it is the job of the DM to help alleviate that redundancy. A fighter built to be a tank, should be a tank. But a DM should allow them to shine during certain combats in other ways. That tank is suddenly now the main damage dealer because magic resistance, or the tank is now suddenly the controller because of a tight narrow passage, etc. In my experience, it's breaking the consistency of their role that helps a player like the role all the more. If you have 10 combats over the course of five session, and your a tank for six, but a damage dealer for three and a controller for one, that helps you enjoy the tank that much more. [/QUOTE]
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How I Would Do 5.75
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