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How I would do 6E.
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<blockquote data-quote="HatWearingFool" data-source="post: 9837818" data-attributes="member: 54658"><p>I’d have to see the implementation to really decide but my initial reactions is we need less derived numbers involving 3 or more numbers (such as spell save, to hit bonus) not more.</p><p></p><p>When I used to play with more rules/numbers intense people it was fine. But those things don’t work well with the people I play with now. They just find it confusing and often forget about updating numbers when they level up now.</p><p></p><p>I find the current version of D&D is really an illusion of choice. Most groups (in my sample size) use standard arrays, and usually mostly assign those stats in a common fashion depending on class. And we have a lot of formulas just in case someone deviates from the norm, but for a lot of people it’s needless confusion.</p><p></p><p>Proficiency bonus was a good move.. we need more like that and less add these 3 or 4 things together to get this value…</p><p></p><p>Again though I wonder if you could use something as simple as stat plus proficiently is your spell dc. You could just lower starting stats. Or just get rid of proficiency and use stat plus level. That’s easy and clean.</p><p></p><p>Or you could use stats and go to a roll under system. Strength check roll a d20 and succeed if roll under your strength stat, etc.</p></blockquote><p></p>
[QUOTE="HatWearingFool, post: 9837818, member: 54658"] I’d have to see the implementation to really decide but my initial reactions is we need less derived numbers involving 3 or more numbers (such as spell save, to hit bonus) not more. When I used to play with more rules/numbers intense people it was fine. But those things don’t work well with the people I play with now. They just find it confusing and often forget about updating numbers when they level up now. I find the current version of D&D is really an illusion of choice. Most groups (in my sample size) use standard arrays, and usually mostly assign those stats in a common fashion depending on class. And we have a lot of formulas just in case someone deviates from the norm, but for a lot of people it’s needless confusion. Proficiency bonus was a good move.. we need more like that and less add these 3 or 4 things together to get this value… Again though I wonder if you could use something as simple as stat plus proficiently is your spell dc. You could just lower starting stats. Or just get rid of proficiency and use stat plus level. That’s easy and clean. Or you could use stats and go to a roll under system. Strength check roll a d20 and succeed if roll under your strength stat, etc. [/QUOTE]
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