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How I would do 6E.
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<blockquote data-quote="Merlecory" data-source="post: 9837842" data-attributes="member: 7045536"><p>I have some concerns with 5e's bounced accuracy that I would like to see addressed in a hypothetical 6e: the very flat nature often feels like the difference between an untrained and trained individual is too small, at least at the levels most play occurs.</p><p></p><p>Other thoughts: I think 5e didn't have nearly enough decisions to make about your character after (usually) third level. The upgraded feats <em>help</em>, but still fine really feel like they go far enough. I liked being able to assign skill ranks in different skills in 3e, and I think they're is a good, expressive firm of prestige classes. Maybe put a little differently: <strong>I want to be able to opt in to being good a specific things that other members of my class/subclass aren't. </strong>This could be specific skills, combat actions, or some other trait.</p><p></p><p>I'd like to have get default spell casting than 5e. I think having abilities that are explicitly magical, but not spells is a useful thematic/mechanical distinction.</p><p></p><p>Spells should provide less utility, especially at lower level. Cantips like create bonfire and light, as well as leveled spells like goodberry trivialize many non combat problems. Damage cantips should still be better than weapons for low level casters. A wizard who defaults to grabbing a crossbow is a lame experience.</p></blockquote><p></p>
[QUOTE="Merlecory, post: 9837842, member: 7045536"] I have some concerns with 5e's bounced accuracy that I would like to see addressed in a hypothetical 6e: the very flat nature often feels like the difference between an untrained and trained individual is too small, at least at the levels most play occurs. Other thoughts: I think 5e didn't have nearly enough decisions to make about your character after (usually) third level. The upgraded feats [I]help[/I], but still fine really feel like they go far enough. I liked being able to assign skill ranks in different skills in 3e, and I think they're is a good, expressive firm of prestige classes. Maybe put a little differently: [B]I want to be able to opt in to being good a specific things that other members of my class/subclass aren't. [/B]This could be specific skills, combat actions, or some other trait. I'd like to have get default spell casting than 5e. I think having abilities that are explicitly magical, but not spells is a useful thematic/mechanical distinction. Spells should provide less utility, especially at lower level. Cantips like create bonfire and light, as well as leveled spells like goodberry trivialize many non combat problems. Damage cantips should still be better than weapons for low level casters. A wizard who defaults to grabbing a crossbow is a lame experience. [/QUOTE]
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