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How I would do 6E.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9837904" data-attributes="member: 6790260"><p>Important question:</p><p></p><p>Would fans of either game be on board for having support for said game cut in half, due to the company having to maintain both lines more or less equally?</p><p></p><p>Or would it be possible for the company to minimally support one (presumably Basic, given its...intentionally basic structure), while most, but NOT all, of the support went to the other? E.g., going off my parenthetical, Basic gets a book specifically to expand its options every, maybe, three years? Two years? While Advanced gets at least one book a year, and possibly more.</p><p></p><p>Setting and adventure books, as long as they cover similar level ranges, could be made to work with either one, and Basic could genuinely be more or less the "kernel" around which the rest of Advanced is built. But if you're going to split lines, you're going to have to have a plan for how to distribute resources between them--and how to get your player base on board for such splitting.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9837904, member: 6790260"] Important question: Would fans of either game be on board for having support for said game cut in half, due to the company having to maintain both lines more or less equally? Or would it be possible for the company to minimally support one (presumably Basic, given its...intentionally basic structure), while most, but NOT all, of the support went to the other? E.g., going off my parenthetical, Basic gets a book specifically to expand its options every, maybe, three years? Two years? While Advanced gets at least one book a year, and possibly more. Setting and adventure books, as long as they cover similar level ranges, could be made to work with either one, and Basic could genuinely be more or less the "kernel" around which the rest of Advanced is built. But if you're going to split lines, you're going to have to have a plan for how to distribute resources between them--and how to get your player base on board for such splitting. [/QUOTE]
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