Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How I would do 6E.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 9837924" data-attributes="member: 205"><p>How I would do a 6e Basic (although many of these changes impact the 6e engine as a whole):</p><p></p><p>-Stats are as previous editions. Mods are stat-10, instead of (stat-10)/2. I'm agnostic on how stats are generated.</p><p></p><p>-There is only one kind of check in the game (an ability check). d20+mod >= Defense (either one of target's stats or environment value). No distinction between attacks, saves, ability checks (major pain point for novices.)</p><p></p><p>-Proficiency bonus gone. No skills, all checks are ability checks.</p><p></p><p>-Background, ancestry, class features can provide advantage to some ability checks.</p><p></p><p>-Advantage can stack, be removed. Encourage players to seek bonuses/avoid penalties without "sorry, rules say you can't have 2 advantages". 2 advantages + 1 disadvantage = 1 advantage.</p><p></p><p>-Classic and popular ancestries in the book, provide one active ability, and one or two passive abilities. </p><p></p><p>-No stat bonuses from ancestry or backgrounds or anything else. Causes optimizations problems unneeded for Basic.</p><p></p><p>-6 classes in Basic. Fighter, rogue, barbarian, mage (blaster), healer (defense and buffs), and psychic (illusion/mind magic/trickery). New class names for magic classes so previous players don't bring in legacy concepts and expectations. The familiar casters are in the Advanced book.</p><p></p><p>-Classes have limited options. Casters gain magic powers as class features, not as selectable spell list. No subclasses. No feats. Some levels have selectable features depending on class (generally between 2-4 options.) ASIs are every even level, giving +1 to main stat and +1 to another stat. </p><p></p><p>-All classes are short rest classes. 2 short rests per day, recharged on long rest. Short rest returns class resources and half HP. </p><p></p><p>-Long rest (end of day) recharges short rests and all HP.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9837924, member: 205"] How I would do a 6e Basic (although many of these changes impact the 6e engine as a whole): -Stats are as previous editions. Mods are stat-10, instead of (stat-10)/2. I'm agnostic on how stats are generated. -There is only one kind of check in the game (an ability check). d20+mod >= Defense (either one of target's stats or environment value). No distinction between attacks, saves, ability checks (major pain point for novices.) -Proficiency bonus gone. No skills, all checks are ability checks. -Background, ancestry, class features can provide advantage to some ability checks. -Advantage can stack, be removed. Encourage players to seek bonuses/avoid penalties without "sorry, rules say you can't have 2 advantages". 2 advantages + 1 disadvantage = 1 advantage. -Classic and popular ancestries in the book, provide one active ability, and one or two passive abilities. -No stat bonuses from ancestry or backgrounds or anything else. Causes optimizations problems unneeded for Basic. -6 classes in Basic. Fighter, rogue, barbarian, mage (blaster), healer (defense and buffs), and psychic (illusion/mind magic/trickery). New class names for magic classes so previous players don't bring in legacy concepts and expectations. The familiar casters are in the Advanced book. -Classes have limited options. Casters gain magic powers as class features, not as selectable spell list. No subclasses. No feats. Some levels have selectable features depending on class (generally between 2-4 options.) ASIs are every even level, giving +1 to main stat and +1 to another stat. -All classes are short rest classes. 2 short rests per day, recharged on long rest. Short rest returns class resources and half HP. -Long rest (end of day) recharges short rests and all HP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How I would do 6E.
Top