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How I would do 6E.
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<blockquote data-quote="Rainbow Scissors" data-source="post: 9837940" data-attributes="member: 7052820"><p>If 6E is going to have ASIs, I think they should be a separate thing from feats. </p><p>Have feats focus on mostly non-number things.</p><p></p><p>I would also go a very different art direction with 6E. I do not yet know what I would like. But I do know that some of the recent Forgotten Realms books that showed up at the local game store have covers that I don't like. </p><p></p><p>I also think that 6E should launch with its own setting. I liked that 4E had Points of Light. I love the old stuff, but I think that a 6E should come out of the gate with something fresh. That would allow the new edition to have a clean slate without being attached to legacy baggage. Later, in year 2, maybe you release gazetteers or boxed sets for the old settings, but the 6E core books should be written around a setting that's new for 6E.</p></blockquote><p></p>
[QUOTE="Rainbow Scissors, post: 9837940, member: 7052820"] If 6E is going to have ASIs, I think they should be a separate thing from feats. Have feats focus on mostly non-number things. I would also go a very different art direction with 6E. I do not yet know what I would like. But I do know that some of the recent Forgotten Realms books that showed up at the local game store have covers that I don't like. I also think that 6E should launch with its own setting. I liked that 4E had Points of Light. I love the old stuff, but I think that a 6E should come out of the gate with something fresh. That would allow the new edition to have a clean slate without being attached to legacy baggage. Later, in year 2, maybe you release gazetteers or boxed sets for the old settings, but the 6E core books should be written around a setting that's new for 6E. [/QUOTE]
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How I would do 6E.
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