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How I would do 6E.
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<blockquote data-quote="djotaku" data-source="post: 9838014" data-attributes="member: 7054471"><p>go the draw steel/daggerheart route and roll 2 dice to make the probabilities less swingy</p><p></p><p>control spells by mana points (like JRPGs and modern TTRPGs) instead of circles</p><p></p><p>if I understand this correctly, go the nimble/daggerheart way where the amount of attacks by a monster depends on the party size for automatic scaling to party size</p><p></p><p>I don't mind that sometimes characters miss, but maybe do like Nimble where you only miss on a crit fail. I once had a 3 stooges-level fight where (for 5 rounds) NEITHER the characters NOR the monsters hit. It was ridiculous.</p><p></p><p>Simplify the action economy to the way Pathfinder 2e, Cosmere, (others?) do it - 3 actions. (instead of action, bonus, etc) You could go pathfinder way where each successive attack has a penalty on it to encourage variety or not. </p><p></p><p>Borrow from Cosmere (and others?) and don't have everyone have attack of opportunity by default. I know how it's <em>intended</em> to be used, but in reality it makes everyone do like the fish slapping fight from Monty Python.</p><p></p><p>Finally, while I'm not on the same page as Nimble when it comes to completely dropping the flavor description text for monsters (based on what I understand, I don't own the books...yet) I am DEFINITELY on board with Nimble's (and based on what I've seen Draw Steel's) attack visual language. When you look at a Nimble monster's stat block (I've seen what this looks like from his YT videos) it's immediately understandable what the creature can do and how it works. 5e is TOO wordy (whether that's D&D or Tales of the Valiant). Again, I like the flavor text. I like being able to flip through the monster books and learn about the creatures which helps me for the RP part of TTRPGs. But I don't need the actions to be so complex that for a new monster I've never used before it can take a few rounds to truly run them correctly. (for higher level monsters with recharges and legendaries and so on)</p></blockquote><p></p>
[QUOTE="djotaku, post: 9838014, member: 7054471"] go the draw steel/daggerheart route and roll 2 dice to make the probabilities less swingy control spells by mana points (like JRPGs and modern TTRPGs) instead of circles if I understand this correctly, go the nimble/daggerheart way where the amount of attacks by a monster depends on the party size for automatic scaling to party size I don't mind that sometimes characters miss, but maybe do like Nimble where you only miss on a crit fail. I once had a 3 stooges-level fight where (for 5 rounds) NEITHER the characters NOR the monsters hit. It was ridiculous. Simplify the action economy to the way Pathfinder 2e, Cosmere, (others?) do it - 3 actions. (instead of action, bonus, etc) You could go pathfinder way where each successive attack has a penalty on it to encourage variety or not. Borrow from Cosmere (and others?) and don't have everyone have attack of opportunity by default. I know how it's [I]intended[/I] to be used, but in reality it makes everyone do like the fish slapping fight from Monty Python. Finally, while I'm not on the same page as Nimble when it comes to completely dropping the flavor description text for monsters (based on what I understand, I don't own the books...yet) I am DEFINITELY on board with Nimble's (and based on what I've seen Draw Steel's) attack visual language. When you look at a Nimble monster's stat block (I've seen what this looks like from his YT videos) it's immediately understandable what the creature can do and how it works. 5e is TOO wordy (whether that's D&D or Tales of the Valiant). Again, I like the flavor text. I like being able to flip through the monster books and learn about the creatures which helps me for the RP part of TTRPGs. But I don't need the actions to be so complex that for a new monster I've never used before it can take a few rounds to truly run them correctly. (for higher level monsters with recharges and legendaries and so on) [/QUOTE]
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