Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How I would do 6E.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tigris" data-source="post: 9838023" data-attributes="member: 7043270"><p>Why copy other systems trying to be D&D? </p><p></p><p>Especially when the ideas are not good.</p><p></p><p>Rolling 2 dice is not bad per se, but makes modifiers matter even more and makes big modifiers a lot harder to have. I dont think this is a bad idea per se, but I dont think its better than a d20 per se. </p><p></p><p>Mana points make combats more repetitive, since you just use the same ability over and over again. See PF2 encounter mana points vs original 4E encounter abilities.</p><p></p><p>PF2 is the absolute oppisite of simplification. The "3 action system" does make things not simpler, but more complicated in the end. PF2 is soooo much more complicated than 5E and part of it is this 3 action economy and its need for multi attack penalty, and not having the ability to actually balance abilities with different action costs. It needs even for even the most basic classes which just do basic attacks "action compression" because there would be hardly movement without. (In addition to the heavy multi attack penalty). </p><p></p><p>Having a distinct movement action solves this. It also allows to have "minions" and other characters which just move and attack, not needing to do/filling 3 actions with mass enemies allows for more enemies. (Thats the reason why PF2 had to change the 4E math the built upon to 1 same level enemy per 2 players instead of per 1).</p></blockquote><p></p>
[QUOTE="Tigris, post: 9838023, member: 7043270"] Why copy other systems trying to be D&D? Especially when the ideas are not good. Rolling 2 dice is not bad per se, but makes modifiers matter even more and makes big modifiers a lot harder to have. I dont think this is a bad idea per se, but I dont think its better than a d20 per se. Mana points make combats more repetitive, since you just use the same ability over and over again. See PF2 encounter mana points vs original 4E encounter abilities. PF2 is the absolute oppisite of simplification. The "3 action system" does make things not simpler, but more complicated in the end. PF2 is soooo much more complicated than 5E and part of it is this 3 action economy and its need for multi attack penalty, and not having the ability to actually balance abilities with different action costs. It needs even for even the most basic classes which just do basic attacks "action compression" because there would be hardly movement without. (In addition to the heavy multi attack penalty). Having a distinct movement action solves this. It also allows to have "minions" and other characters which just move and attack, not needing to do/filling 3 actions with mass enemies allows for more enemies. (Thats the reason why PF2 had to change the 4E math the built upon to 1 same level enemy per 2 players instead of per 1). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How I would do 6E.
Top