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How I would do 6E.
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<blockquote data-quote="djotaku" data-source="post: 9838037" data-attributes="member: 7054471"><p>Don't know about the ideas being not good - tons of people play Pathfinder 2e, Nimble and/or other games with mana points. Now, they might not be your taste, which is fine. </p><p></p><p>The only thing about mana that I disagree - if you look at jRPGs (the place I'm most familiar with mana) more powerful spells cost more mana so you can't necessarily spam those. You have to do resource management. Especially in a TTRPG where you don't control all the players so you can't force another player to use their turn to give you more mana supply.</p><p></p><p>For the PF2 stuff, I'll definitely not disagree that it's considered a more complex game. I know in Cosmere (which uses the same 3 action economy) it seems to work just fine. Maybe as a newer game they were able to design around PF2's faults? But, sure throw in free movement plus 3 action economy. </p><p></p><p>In the end, your comment does make me think of a video I saw yesterday. I can't remember the guy's name (because I'm bad with names), but it's the guy who did the YT videos for D&D in 2024 and got fired recently. He said that any changes to D&D are hard because the game has 50 years of baggage. In the end, it might be the case that there's D&D for people who like that and then Daggerhart, Draw Steel, etc for people that don't. Any radical change to D&D would end up splitting the player base just as now there are still folks who play D&D 3.5 and refuse to try 5e. Or people who think Pathfinder 1 is SOOO much better than Pathfinder 2. So maybe the true answer to how D&D would change for 6e is .... minimally.</p></blockquote><p></p>
[QUOTE="djotaku, post: 9838037, member: 7054471"] Don't know about the ideas being not good - tons of people play Pathfinder 2e, Nimble and/or other games with mana points. Now, they might not be your taste, which is fine. The only thing about mana that I disagree - if you look at jRPGs (the place I'm most familiar with mana) more powerful spells cost more mana so you can't necessarily spam those. You have to do resource management. Especially in a TTRPG where you don't control all the players so you can't force another player to use their turn to give you more mana supply. For the PF2 stuff, I'll definitely not disagree that it's considered a more complex game. I know in Cosmere (which uses the same 3 action economy) it seems to work just fine. Maybe as a newer game they were able to design around PF2's faults? But, sure throw in free movement plus 3 action economy. In the end, your comment does make me think of a video I saw yesterday. I can't remember the guy's name (because I'm bad with names), but it's the guy who did the YT videos for D&D in 2024 and got fired recently. He said that any changes to D&D are hard because the game has 50 years of baggage. In the end, it might be the case that there's D&D for people who like that and then Daggerhart, Draw Steel, etc for people that don't. Any radical change to D&D would end up splitting the player base just as now there are still folks who play D&D 3.5 and refuse to try 5e. Or people who think Pathfinder 1 is SOOO much better than Pathfinder 2. So maybe the true answer to how D&D would change for 6e is .... minimally. [/QUOTE]
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