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How I would do 6E.
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<blockquote data-quote="Zardnaar" data-source="post: 9838129" data-attributes="member: 6716779"><p>I think tgsts true as well. </p><p></p><p> Im not sure what tgat path is. Might be a direction ENworld would hate eg simple less complex. </p><p></p><p> A gritty 3.5/5E type system comes to mind. Hp bloat reigned in, simplified classes, monsters start getting nasty abilities back. </p><p></p><p> I doubt tgey woukd go more complex than 5.5. </p><p></p><p> Another path epukd be building on 5.5 but different direction coming out the other end. </p><p></p><p> Better monsters either way. I dont see them slowing things down a'la 4E so better defenses, lower hp, higher AC and other abilities vs more damage. </p><p></p><p> A 5.75 woukd build on 5.5. All the ingredients are there for sone kick ass monsters ad high level play. They would just need to move away from 5.0 design on monsters. Not backwards compatible.</p><p></p><p> Simpler, grittier or tougher 5.5 seem 3 obvious paths. No idea which one would appeal the most.</p><p></p><p>3.5 hp level serms to bridge the divide between glass canons (1E to 3.0) and hp bloat of 4E and 5E. The bloat has failed conceptually. Mearls has recognized this.</p><p></p><p> Playerbase might like easy mode though so might be stuck with it.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9838129, member: 6716779"] I think tgsts true as well. Im not sure what tgat path is. Might be a direction ENworld would hate eg simple less complex. A gritty 3.5/5E type system comes to mind. Hp bloat reigned in, simplified classes, monsters start getting nasty abilities back. I doubt tgey woukd go more complex than 5.5. Another path epukd be building on 5.5 but different direction coming out the other end. Better monsters either way. I dont see them slowing things down a'la 4E so better defenses, lower hp, higher AC and other abilities vs more damage. A 5.75 woukd build on 5.5. All the ingredients are there for sone kick ass monsters ad high level play. They would just need to move away from 5.0 design on monsters. Not backwards compatible. Simpler, grittier or tougher 5.5 seem 3 obvious paths. No idea which one would appeal the most. 3.5 hp level serms to bridge the divide between glass canons (1E to 3.0) and hp bloat of 4E and 5E. The bloat has failed conceptually. Mearls has recognized this. Playerbase might like easy mode though so might be stuck with it. [/QUOTE]
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How I would do 6E.
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