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Community
General Tabletop Discussion
*Dungeons & Dragons
How I would do 6E.
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<blockquote data-quote="SlyFlourish" data-source="post: 9838222" data-attributes="member: 54840"><p>I haven't read all the posts here and its not as though my opinion on it matters, but I'll offer it.</p><p></p><p>I'd love to see a more "Basic" D&D. I'd love to see what D&D 5e was going to look like when D&D Next was underway and the game could be truly modular. I think Shadowdark is a great example of a basic D&D but probably not heroic enough for today's D&D audience. But I also think Shadowdark is a better representation of the core of D&D than D&D is right now. I'm sure many disagree but having run a bunch of shadowdark and a bunch of D&D, Shadowdark is now my preferred way to show people this game.</p><p></p><p>I may be misremembering ([USER=697]@mearls[/USER] might be able to correct me) but some of the initial 5e design was "what are the absolute things that we'd have to have to be D&D". The six stats. HP, AC, attacks, damage, the seven dice, spells, the core classes and species, monsters, levels. Things like that. The 2014 DMG shows what that modular D&D could have been like with class or background-based proficiency bonuses instead of a skill system. The core subclasses could almost be the default. Ability bumps instead of feats.</p><p></p><p>I'd love small trade paperback books you can throw in a bag and take to a convention and play instead of six pounds of 1200 pages of rulebooks for $150.</p><p></p><p>Anyway, that's what I'd love to see. I have Shadowdark. I have Nimble 5e. I have Dolmenwood. So I don't really need it myself. But I think that'd be a pretty cool new direction for D&D.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9838222, member: 54840"] I haven't read all the posts here and its not as though my opinion on it matters, but I'll offer it. I'd love to see a more "Basic" D&D. I'd love to see what D&D 5e was going to look like when D&D Next was underway and the game could be truly modular. I think Shadowdark is a great example of a basic D&D but probably not heroic enough for today's D&D audience. But I also think Shadowdark is a better representation of the core of D&D than D&D is right now. I'm sure many disagree but having run a bunch of shadowdark and a bunch of D&D, Shadowdark is now my preferred way to show people this game. I may be misremembering ([USER=697]@mearls[/USER] might be able to correct me) but some of the initial 5e design was "what are the absolute things that we'd have to have to be D&D". The six stats. HP, AC, attacks, damage, the seven dice, spells, the core classes and species, monsters, levels. Things like that. The 2014 DMG shows what that modular D&D could have been like with class or background-based proficiency bonuses instead of a skill system. The core subclasses could almost be the default. Ability bumps instead of feats. I'd love small trade paperback books you can throw in a bag and take to a convention and play instead of six pounds of 1200 pages of rulebooks for $150. Anyway, that's what I'd love to see. I have Shadowdark. I have Nimble 5e. I have Dolmenwood. So I don't really need it myself. But I think that'd be a pretty cool new direction for D&D. [/QUOTE]
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How I would do 6E.
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