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How I would do 6E.
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<blockquote data-quote="Tigris" data-source="post: 9838401" data-attributes="member: 7043270"><p>PF2 has not a big depth, its build on illusion of choice mostly. It has 1 specific target audience, people who like system mastery, not ones who like real tactical combat. (You can see this as most people coming from boardgaming do not really like it since the choices feel too shallow). </p><p></p><p>Heroic shadowdark literally is 5E, since shadowdark is just a 5e clone but less heroic, thats why its so easy to learn, since its just 80% the game people know already. And the target audience is also 5E players, especially since the creator before made 5E material.</p><p></p><p>Daggerheart is a fast growing game because of the company behind. Critical role was the deciding factor of why 5E grew a lot, so the company behind making its own game is guaranteed to grow. </p><p></p><p></p><p>5E is easy enough to onboard new players. D&D It needs a certain complexity, else people will feel like its just a dumbed down game it needs to MECHANICALLY replicate the cool things from D&D movies, games and books. </p><p></p><p></p><p>More streamlined than 5E, sure, but what people critizize at 5E is rarely that its too complicated. And that people want to actually play narrative games, is something people talk about, but in reality most people still play D&D or D&D clones and there PF2 is still way bigger than Shadowdark. </p><p></p><p></p><p>I dont know why people think that the 100+ million dollar game D&D should try to be more like small games which try to be like D&D, especially when they rarely even reach double digit millions, that makes really no sense. If you are tiny, its a lot easier to grow, than when you are big.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9838401, member: 7043270"] PF2 has not a big depth, its build on illusion of choice mostly. It has 1 specific target audience, people who like system mastery, not ones who like real tactical combat. (You can see this as most people coming from boardgaming do not really like it since the choices feel too shallow). Heroic shadowdark literally is 5E, since shadowdark is just a 5e clone but less heroic, thats why its so easy to learn, since its just 80% the game people know already. And the target audience is also 5E players, especially since the creator before made 5E material. Daggerheart is a fast growing game because of the company behind. Critical role was the deciding factor of why 5E grew a lot, so the company behind making its own game is guaranteed to grow. 5E is easy enough to onboard new players. D&D It needs a certain complexity, else people will feel like its just a dumbed down game it needs to MECHANICALLY replicate the cool things from D&D movies, games and books. More streamlined than 5E, sure, but what people critizize at 5E is rarely that its too complicated. And that people want to actually play narrative games, is something people talk about, but in reality most people still play D&D or D&D clones and there PF2 is still way bigger than Shadowdark. I dont know why people think that the 100+ million dollar game D&D should try to be more like small games which try to be like D&D, especially when they rarely even reach double digit millions, that makes really no sense. If you are tiny, its a lot easier to grow, than when you are big. [/QUOTE]
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