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General Tabletop Discussion
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How I would do 6E.
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<blockquote data-quote="Minigiant" data-source="post: 9838441" data-attributes="member: 63508"><p>Rounds of combat per encounter vs encounters per adventure day.</p><p></p><p>D&D was designed assuming you'd end your session when it ends and keep at the same resources next session. But people made excuses to long rest at the end of sessions to start each session at 100%.</p><p></p><p>I think 5e was going for 25-30 combat rounds per long rest. Whether that was 5-5-5-5-5 or 2-2-2-6-6-6 or 2-2-2-2-2-2-2-2-2-2-2-2-2 or the classic 5-3-3-5-2-10. 4e and DS went more defensive scheduling instead of balancing based on offence.</p><p>.</p><p>If it were up to me, i'd do neither. I'd make it item based.</p><p>If you have potions, wand charges, and class feature recharging consumables left, you can continue to the next fight. If not, you should search for a place to rest. This puts resting in the hands of the DM. IF the DM is drops healing potions and spell pearls, that's a signal that you can keep going. If consumables dry up, go home.</p><p></p><p>Yes.</p><p><strong>I want magic items to be assumed in the base way to play. No more designing for a no magic world.</strong></p><p></p><p>Not +X items. </p><p></p><p>I want my fighters guzzling healing potions. My wizards squigging mana potions. My priests tossing holy water. And my thieves tossing oils. And all of them managing item charges.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9838441, member: 63508"] Rounds of combat per encounter vs encounters per adventure day. D&D was designed assuming you'd end your session when it ends and keep at the same resources next session. But people made excuses to long rest at the end of sessions to start each session at 100%. I think 5e was going for 25-30 combat rounds per long rest. Whether that was 5-5-5-5-5 or 2-2-2-6-6-6 or 2-2-2-2-2-2-2-2-2-2-2-2-2 or the classic 5-3-3-5-2-10. 4e and DS went more defensive scheduling instead of balancing based on offence. . If it were up to me, i'd do neither. I'd make it item based. If you have potions, wand charges, and class feature recharging consumables left, you can continue to the next fight. If not, you should search for a place to rest. This puts resting in the hands of the DM. IF the DM is drops healing potions and spell pearls, that's a signal that you can keep going. If consumables dry up, go home. Yes. [B]I want magic items to be assumed in the base way to play. No more designing for a no magic world.[/B] Not +X items. I want my fighters guzzling healing potions. My wizards squigging mana potions. My priests tossing holy water. And my thieves tossing oils. And all of them managing item charges. [/QUOTE]
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How I would do 6E.
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