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How I would do 6E.
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<blockquote data-quote="Tigris" data-source="post: 9839736" data-attributes="member: 7043270"><p>My guess is more that modern fans like modern gamedesign and are used to it from other games.</p><p></p><p>So having an imbalance between 2 groups of classes (martials and casters) is for many just not fun. </p><p></p><p>Also peole are used to modern media where there are cool "martial characters" doing maneuvers, using martial arts etc. and not just doing "basic attack". </p><p></p><p>Having all cool things behind clunky spell lists is just really old gamedesign. When you look at mobas hero shooters etc. you normally see a broad range of different characters which have a low number of cool, character defining abilities, not characters which have huge lists of overlapping abilities they need to choose from which make all classes samey and overcomplicated. </p><p></p><p></p><p>We know from other games that cool things dont need to be complicated and be "magic".</p></blockquote><p></p>
[QUOTE="Tigris, post: 9839736, member: 7043270"] My guess is more that modern fans like modern gamedesign and are used to it from other games. So having an imbalance between 2 groups of classes (martials and casters) is for many just not fun. Also peole are used to modern media where there are cool "martial characters" doing maneuvers, using martial arts etc. and not just doing "basic attack". Having all cool things behind clunky spell lists is just really old gamedesign. When you look at mobas hero shooters etc. you normally see a broad range of different characters which have a low number of cool, character defining abilities, not characters which have huge lists of overlapping abilities they need to choose from which make all classes samey and overcomplicated. We know from other games that cool things dont need to be complicated and be "magic". [/QUOTE]
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How I would do 6E.
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