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How I Would Fix 3.5/Pathfinder
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<blockquote data-quote="Stormonu" data-source="post: 6216135" data-attributes="member: 52734"><p>...Yeah you probably should have skipped most of that first paragraph.</p><p></p><p></p><p></p><p>My fix? Remove 8th & 9th level cleric spells. No wands for clerics. Cap ability-raising magic items (and spells) to +4 and rework the math so they aren't required. Bring back the negative effects of higher level spells (4th and above) from 1E/2E and move potion-making and scroll making feats back to 9th level minimum.</p><p></p><p></p><p></p><p>My fix would be to throw out the half-dozen bonus types and go with something like Innate (granted from Ability, Race, Class and Equipment), Proficient (granted from Skills & Feats) and Magic (Spells & Items). And possibly throw in a +10 cap.</p><p></p><p></p><p></p><p>I loved the idea of feats, but they got out of hand. Probably kill all the ones that grant a numerical bonus (Weapon Focus, Skill Focus) and only keep those that open new options for doing things (Whirlwind Attack, Trip).</p><p></p><p></p><p></p><p>Racial bonuses and Ability score raises by level have gotten out of hand. It was annoying you couldn't train to become faster/stronger/smarter in old editions, but it's gotten ridiculous now. Going back to a +1 every four levels, and having racial caps (generally 19) would be my choice. I'd also advocate for lower ability scores (where a 15 was fairly rare, running into someone with an 18 would be like hobnobbing with a movie star).</p><p></p><p></p><p></p><p>I'd like to go back to something similar to the 2E NWP rules. Characters would start with decent ability to succeed at things, but DCs wouldn't require constant growth and require being numbingly good at something or always fail.</p><p></p><p></p><p></p><p>Same, though in 1E/2E, attacks went 1/1, 2/3, 2/1, 5/2. I think I would also cap out the fighter at 3 attacks in a round. Dropping the requirement for them to stand still would be a good idea as well. Finally, I'd also kill extra attacks from all the other classes. If they want the extra attacks, let 'em multiclass into fighter. I mean, if the fighter wanted spells, he'd have to multiclass into Wizard.</p><p></p><p></p><p></p><p>The current wealth by level needs to be impaled and displayed from the ramparts. Its not a bad idea per se, but it should remain a tool for building treasure hoards and gearing up NPCs. It should not be used to designed player's characters. From my experience at the table, buying magic items with mere gold expenditure and no effort should be heavily discouraged. It trivializes magic and it's too easy to abuse in designing characters that break the game in one fashion or another. </p><p></p><p></p><p></p><p>This one I disagree with. Manipulating crits is one of the methods by which fighters increase their effectiveness, in the same way Wizards use higher level spells to deal more damage to enemies. If anything, higher level martial characters should begin to gain ways to dependably inflict crits while simultaneously decrease crits targetting them. Somewhat like the 2[W] and 3[W] of 4E.</p><p></p><p></p><p></p><p>Yes and no. Weapon Specialization as a +1 to hit and +2 damage needs to go away. It needs to become something else, something better.</p><p></p><p></p><p></p><p>Yeah, grappling and other forms of non-hit point reducing attacks have always been an odd bird in D&D (you think 3E was bad, 1E's grappling and overbearing was so convoluted, I refused to allow players to use them). Non-damaging, non-weapon attacks could use major rules editing and streamlining.</p><p></p><p></p><p></p><p>D&D tends to fall apart in the two-digit level range, and I have never seen any edition tackle it successfully. To fix it, I really think you would have to lop existing D&D off at 9th level and do a complete rewrite and re-imagining of everything past that point.</p><p></p><p></p><p></p><p>Sorry, but BO9S can burn in ... well, I'll be nice for once.</p><p></p><p>As for 4E, I'm willing to take what works and throw the rest out.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6216135, member: 52734"] ...Yeah you probably should have skipped most of that first paragraph. My fix? Remove 8th & 9th level cleric spells. No wands for clerics. Cap ability-raising magic items (and spells) to +4 and rework the math so they aren't required. Bring back the negative effects of higher level spells (4th and above) from 1E/2E and move potion-making and scroll making feats back to 9th level minimum. My fix would be to throw out the half-dozen bonus types and go with something like Innate (granted from Ability, Race, Class and Equipment), Proficient (granted from Skills & Feats) and Magic (Spells & Items). And possibly throw in a +10 cap. I loved the idea of feats, but they got out of hand. Probably kill all the ones that grant a numerical bonus (Weapon Focus, Skill Focus) and only keep those that open new options for doing things (Whirlwind Attack, Trip). Racial bonuses and Ability score raises by level have gotten out of hand. It was annoying you couldn't train to become faster/stronger/smarter in old editions, but it's gotten ridiculous now. Going back to a +1 every four levels, and having racial caps (generally 19) would be my choice. I'd also advocate for lower ability scores (where a 15 was fairly rare, running into someone with an 18 would be like hobnobbing with a movie star). I'd like to go back to something similar to the 2E NWP rules. Characters would start with decent ability to succeed at things, but DCs wouldn't require constant growth and require being numbingly good at something or always fail. Same, though in 1E/2E, attacks went 1/1, 2/3, 2/1, 5/2. I think I would also cap out the fighter at 3 attacks in a round. Dropping the requirement for them to stand still would be a good idea as well. Finally, I'd also kill extra attacks from all the other classes. If they want the extra attacks, let 'em multiclass into fighter. I mean, if the fighter wanted spells, he'd have to multiclass into Wizard. The current wealth by level needs to be impaled and displayed from the ramparts. Its not a bad idea per se, but it should remain a tool for building treasure hoards and gearing up NPCs. It should not be used to designed player's characters. From my experience at the table, buying magic items with mere gold expenditure and no effort should be heavily discouraged. It trivializes magic and it's too easy to abuse in designing characters that break the game in one fashion or another. This one I disagree with. Manipulating crits is one of the methods by which fighters increase their effectiveness, in the same way Wizards use higher level spells to deal more damage to enemies. If anything, higher level martial characters should begin to gain ways to dependably inflict crits while simultaneously decrease crits targetting them. Somewhat like the 2[W] and 3[W] of 4E. Yes and no. Weapon Specialization as a +1 to hit and +2 damage needs to go away. It needs to become something else, something better. Yeah, grappling and other forms of non-hit point reducing attacks have always been an odd bird in D&D (you think 3E was bad, 1E's grappling and overbearing was so convoluted, I refused to allow players to use them). Non-damaging, non-weapon attacks could use major rules editing and streamlining. D&D tends to fall apart in the two-digit level range, and I have never seen any edition tackle it successfully. To fix it, I really think you would have to lop existing D&D off at 9th level and do a complete rewrite and re-imagining of everything past that point. Sorry, but BO9S can burn in ... well, I'll be nice for once. As for 4E, I'm willing to take what works and throw the rest out. [/QUOTE]
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