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How I Would Fix 3.5/Pathfinder
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<blockquote data-quote="Greg K" data-source="post: 6217537" data-attributes="member: 5038"><p>Personally, for spellcasters I would </p><p>a) Make Clerics and Druids spontaneous divine casters per Unearthed Arcana</p><p>b) Clerics: limit their spell access to a handful of "Universal" spells (e.g. augury, bless, remove curse) plus their deity's domain spells.</p><p>c) Druids: dial down both wild shape to be closer to 1e and their animal companion</p><p>d. Wizards: require wizards to have to find their spells in spell books and scrolls and bring back drawbacks from pre-3e</p><p>e) Spell Progression: Dial spell per day back so that Clerics, Druids, Sorcerers, and Wizards gain access to new spell levels every three levels receive their 6th level spells around 16th level. 7 level spells would be gained at 19th while 8-9th spells would not be gained until after 20th level. </p><p>f) Animal Buffs: For animal buff spells, I would change them so that</p><p>* they only affect die rolls (i.e., ability checks, attack rolls damage rolls, skills, saves ) as applicable. Furthermore</p><p>*. For clerics, distribute them among specific domains. For example, Bull's Strength goes to strength domain and Fox's Cunning to Knowledge Domain. If your deity does not have the appropriate domain, the cleric can't cast that animal buff.</p><p>g) Remove Tenser's Transformation and Righteous Might</p><p>h) Change the level of some spells</p><p>i) change how spell DCs are determined</p></blockquote><p></p>
[QUOTE="Greg K, post: 6217537, member: 5038"] Personally, for spellcasters I would a) Make Clerics and Druids spontaneous divine casters per Unearthed Arcana b) Clerics: limit their spell access to a handful of "Universal" spells (e.g. augury, bless, remove curse) plus their deity's domain spells. c) Druids: dial down both wild shape to be closer to 1e and their animal companion d. Wizards: require wizards to have to find their spells in spell books and scrolls and bring back drawbacks from pre-3e e) Spell Progression: Dial spell per day back so that Clerics, Druids, Sorcerers, and Wizards gain access to new spell levels every three levels receive their 6th level spells around 16th level. 7 level spells would be gained at 19th while 8-9th spells would not be gained until after 20th level. f) Animal Buffs: For animal buff spells, I would change them so that * they only affect die rolls (i.e., ability checks, attack rolls damage rolls, skills, saves ) as applicable. Furthermore *. For clerics, distribute them among specific domains. For example, Bull's Strength goes to strength domain and Fox's Cunning to Knowledge Domain. If your deity does not have the appropriate domain, the cleric can't cast that animal buff. g) Remove Tenser's Transformation and Righteous Might h) Change the level of some spells i) change how spell DCs are determined [/QUOTE]
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