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How I'd rewrite Dark Sun... what changes would you make?
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<blockquote data-quote="Dragonhelm" data-source="post: 8948280" data-attributes="member: 3867"><p>Excellent post. Glad to see that you're trying to be part of the solution. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Slavery - This must be handled extra carefully and must absolutely be seen as an evil to fight against. Years (decades) ago in the 2e Dark Sun days, I ran a short campaign that amounted to the player characters being ex-slaves who freed other slaves and were raising an army to fight against the local sorcerer-king. Lots of muls, half-giants, and thri-kreen in there.</p><p></p><p></p><p></p><p></p><p>I like this, but keep in mind that with the sorcerer-kings controlling the various city-states, this may be more of "points of darkness." But yes, agreed that this is a good theme for Dark Sun.</p><p></p><p></p><p></p><p>I'm not certain about this one. Maybe they're all working towards it, seeing the success of Borys, but they try different things with different results. Some good, some very bad.</p><p></p><p></p><p></p><p>I like the idea that Kalak is gone, the people are free, but they don't know what that means yet. So everyone is out for themselves until someone fills the vacuum.</p><p></p><p></p><p></p><p>I like this, but would it then be available to players?</p><p></p><p></p><p></p><p>Possibly, though I would approach it with the players exploring ruins and discovering that the world was once a very different place and could be so again.</p><p></p><p></p><p></p><p>I always liked the idea of Borys being the only dragon on Athas. I'm not wholly a fan of his art and I really dislike his name. Borys sounds like a dude from Russia, not the big bad of the setting.</p><p></p><p></p><p></p><p>I like this. Would everyone hate arcane magic still?</p><p></p><p></p><p></p><p>I'm down with expanding the known world.</p><p></p><p></p><p></p><p></p><p>On this one, I disagree. Maybe they died. Maybe they realized this world wasn't worth saving.</p><p></p><p>I liked how 4e had no divine power source, so no clerics or paladins. I like the idea of a primal magic source, kind of like what they did in 4e. It looks like they're going back to that in One D&D.</p><p></p><p></p><p></p><p></p><p>I liked how in 4e, there was a sorcerer-king warlock pact. I think that would work well in this case.</p><p></p><p></p><p></p><p></p><p></p><p>I would really like to see some research on rain in real-world deserts, such as the Sahara. Mimic that.</p><p></p><p>Some things I would add...</p><p></p><p>1. Psionics are a must. I would love to see a focus on that in 5e. Now, the question is, does psionic magic allow for defiling?</p><p></p><p>2. I want to see druids trying to restore nature. They know it's off in a bad way.</p><p></p><p>3. Elemental Magic - This would be good for the druid. I liked the elemental priests. Don't go with earth, air, fire, and water, though. That's too cliche. Go with sand, sun, wind, and rain. It's essentially the same, but that sounds cooler for a Dark Sun campaign.</p><p></p><p>4. Make Dark Sun more recognizable. Let's see Dark Sun versions of a lot of monsters, rather than most monsters being new ones just for Dark Sun.</p><p></p><p>5. How scarce is metal?</p><p></p><p>6. What about magic items?</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 8948280, member: 3867"] Excellent post. Glad to see that you're trying to be part of the solution. :) Slavery - This must be handled extra carefully and must absolutely be seen as an evil to fight against. Years (decades) ago in the 2e Dark Sun days, I ran a short campaign that amounted to the player characters being ex-slaves who freed other slaves and were raising an army to fight against the local sorcerer-king. Lots of muls, half-giants, and thri-kreen in there. I like this, but keep in mind that with the sorcerer-kings controlling the various city-states, this may be more of "points of darkness." But yes, agreed that this is a good theme for Dark Sun. I'm not certain about this one. Maybe they're all working towards it, seeing the success of Borys, but they try different things with different results. Some good, some very bad. I like the idea that Kalak is gone, the people are free, but they don't know what that means yet. So everyone is out for themselves until someone fills the vacuum. I like this, but would it then be available to players? Possibly, though I would approach it with the players exploring ruins and discovering that the world was once a very different place and could be so again. I always liked the idea of Borys being the only dragon on Athas. I'm not wholly a fan of his art and I really dislike his name. Borys sounds like a dude from Russia, not the big bad of the setting. I like this. Would everyone hate arcane magic still? I'm down with expanding the known world. On this one, I disagree. Maybe they died. Maybe they realized this world wasn't worth saving. I liked how 4e had no divine power source, so no clerics or paladins. I like the idea of a primal magic source, kind of like what they did in 4e. It looks like they're going back to that in One D&D. I liked how in 4e, there was a sorcerer-king warlock pact. I think that would work well in this case. I would really like to see some research on rain in real-world deserts, such as the Sahara. Mimic that. Some things I would add... 1. Psionics are a must. I would love to see a focus on that in 5e. Now, the question is, does psionic magic allow for defiling? 2. I want to see druids trying to restore nature. They know it's off in a bad way. 3. Elemental Magic - This would be good for the druid. I liked the elemental priests. Don't go with earth, air, fire, and water, though. That's too cliche. Go with sand, sun, wind, and rain. It's essentially the same, but that sounds cooler for a Dark Sun campaign. 4. Make Dark Sun more recognizable. Let's see Dark Sun versions of a lot of monsters, rather than most monsters being new ones just for Dark Sun. 5. How scarce is metal? 6. What about magic items? [/QUOTE]
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