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*Dungeons & Dragons
How I'd rewrite Dark Sun... what changes would you make?
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<blockquote data-quote="squibbles" data-source="post: 8952715" data-attributes="member: 6937590"><p>Thinking on this a little bit more, I like the idea that the Sea of Silt has a substantial amount of water in it.</p><p></p><p>This has always been one of the goofier things in the setting. Though it's called the Sea of <a href="https://en.wikipedia.org/wiki/Silt" target="_blank">Silt</a>, it's described as being principally dust, with the reasoning being that dust has just kinda collected in this large basin due to wind (except that it also blows everywhere in dust storms intermittently). It might work better as a region of moderately deep <a href="https://en.wikipedia.org/wiki/Quicksand" target="_blank">quicksand</a> with water somehow flowing or bubbling up from a bunch of springs beneath it... but I don't know anything about geology, so maybe that's even sillier.</p><p></p><p>Also, water being in the Sea of Silt helps explain why the heck these sorcerer-despots built their cities on the <a href="https://en.wikipedia.org/wiki/Rain_shadow" target="_blank">rain shadow</a> side of Ringing Mountains. With water in the Sea of Silt, at least Balic, Draj, and Raam could reasonably be set up to use it for irrigation.</p><p></p><p>One thing I'd want to ensure in any expansion of the setting beyond the Tyr region is that the Sea of Silt is NOT a terrain feature that replaces water in Athas. Lots of expansions of the setting assume this, for example:</p><p></p><p>[ATTACH=full]276957[/ATTACH]</p><p></p><p>But considering how bizarre of a terrain feature the Sea of Silt is, that doesn't make a lot of sense. Athas should probably be covered with soil and rock--without any faux coastlines--as, for example, Barsoom is:</p><p>[ATTACH=full]276958[/ATTACH]</p><p></p><p>The oceans will have became dead sea bottoms, like the Aral Sea pictured below, not inexplicable dust basins.</p><p>(though, tragically, the Aral Sea Basin is now not without wind-borne toxic dust)</p><p>[ATTACH=full]276961[/ATTACH]</p></blockquote><p></p>
[QUOTE="squibbles, post: 8952715, member: 6937590"] Thinking on this a little bit more, I like the idea that the Sea of Silt has a substantial amount of water in it. This has always been one of the goofier things in the setting. Though it's called the Sea of [URL='https://en.wikipedia.org/wiki/Silt']Silt[/URL], it's described as being principally dust, with the reasoning being that dust has just kinda collected in this large basin due to wind (except that it also blows everywhere in dust storms intermittently). It might work better as a region of moderately deep [URL='https://en.wikipedia.org/wiki/Quicksand']quicksand[/URL] with water somehow flowing or bubbling up from a bunch of springs beneath it... but I don't know anything about geology, so maybe that's even sillier. Also, water being in the Sea of Silt helps explain why the heck these sorcerer-despots built their cities on the [URL='https://en.wikipedia.org/wiki/Rain_shadow']rain shadow[/URL] side of Ringing Mountains. With water in the Sea of Silt, at least Balic, Draj, and Raam could reasonably be set up to use it for irrigation. One thing I'd want to ensure in any expansion of the setting beyond the Tyr region is that the Sea of Silt is NOT a terrain feature that replaces water in Athas. Lots of expansions of the setting assume this, for example: [ATTACH type="full" alt="1677649569703.png"]276957[/ATTACH] But considering how bizarre of a terrain feature the Sea of Silt is, that doesn't make a lot of sense. Athas should probably be covered with soil and rock--without any faux coastlines--as, for example, Barsoom is: [ATTACH type="full" width="902px" alt="1677649732775.png"]276958[/ATTACH] The oceans will have became dead sea bottoms, like the Aral Sea pictured below, not inexplicable dust basins. (though, tragically, the Aral Sea Basin is now not without wind-borne toxic dust) [ATTACH type="full" alt="1677651652447.png"]276961[/ATTACH] [/QUOTE]
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How I'd rewrite Dark Sun... what changes would you make?
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