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how ignorant can you be?
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<blockquote data-quote="Chrysoula" data-source="post: 245757" data-attributes="member: 5662"><p><strong>Re: Re: Hmmm</strong></p><p></p><p></p><p></p><p>If a GM told me I just heard a death-cry, I'd ask how I knew it was a death-cry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> I hear rabbits and deer make death-cries, but as far as I know, lots and lots of people die without making a sound, and I doubt, not listening specifically for a 'death-cry', I'd interpret any noise made by a woman that ended abruptly as a 'death-cry'. Now, if I was close enough that I heard the sound of a sword as it entered her body, along with the slippery-soft sound of blood pouring out and her final gasps after the shriek... I might wonder.</p><p></p><p>But I'd also really wonder about a lot of other things too, including a lot of meta-game issues. </p><p></p><p>I don't know. I tend not to play 'nosy!' unless I have a reason to do so. OOCly, I may know that hearing a truncated shriek described by a GM will probably come back to haunt me, but I always feel kind of silly acting on the knowledge that I'm in a narrated game IN the game. Flavor and mood descriptions happen. If a GM wants me to actively investigate something, he'll give me more than a suspicious noise. Say, sending the sister of the murdered girl to bitch out the Swanmay.</p></blockquote><p></p>
[QUOTE="Chrysoula, post: 245757, member: 5662"] [b]Re: Re: Hmmm[/b] If a GM told me I just heard a death-cry, I'd ask how I knew it was a death-cry. :-) I hear rabbits and deer make death-cries, but as far as I know, lots and lots of people die without making a sound, and I doubt, not listening specifically for a 'death-cry', I'd interpret any noise made by a woman that ended abruptly as a 'death-cry'. Now, if I was close enough that I heard the sound of a sword as it entered her body, along with the slippery-soft sound of blood pouring out and her final gasps after the shriek... I might wonder. But I'd also really wonder about a lot of other things too, including a lot of meta-game issues. I don't know. I tend not to play 'nosy!' unless I have a reason to do so. OOCly, I may know that hearing a truncated shriek described by a GM will probably come back to haunt me, but I always feel kind of silly acting on the knowledge that I'm in a narrated game IN the game. Flavor and mood descriptions happen. If a GM wants me to actively investigate something, he'll give me more than a suspicious noise. Say, sending the sister of the murdered girl to bitch out the Swanmay. [/QUOTE]
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