I was thinking about how want to incorporate the characters ideals, flaws, and bonds into the sessions more and therefore give more opportunities to hand out inspiration. The idea I have decided to try out is a traits deck. I will make a trading card for each of the characters ideals, flaws, or bonds, so three per player thats 15-18 cards each for my two current games. Then before each scene or encounter I will draw a card (maybe two once I get the hang of it) and do my best to incorporate that trait into the scene.
You could use any number of card generators online for M:TG or similar games but I like this one a savage world fan made for use with that game.
http://www.geeksville.us/swcard.php
Here is an example card of what I am talking about.
The players won't ever need to see or interact with them, it is just a way for me to remember to play to those things in the game and cards randomizes it up. I guess you could do the same thing with just making a list of them and rolling a d20, but with the cards you could keep a used pile and only add them back in when the session is done.
Not to suggest that other traits couldn't come up in the scene just a way to try and remember hey this scene let's give Redgar a chance to do something for the greater good if possible.