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<blockquote data-quote="Paraxis" data-source="post: 6536452" data-attributes="member: 13009"><p>I was thinking about how want to incorporate the characters ideals, flaws, and bonds into the sessions more and therefore give more opportunities to hand out inspiration. The idea I have decided to try out is a traits deck. I will make a trading card for each of the characters ideals, flaws, or bonds, so three per player thats 15-18 cards each for my two current games. Then before each scene or encounter I will draw a card (maybe two once I get the hang of it) and do my best to incorporate that trait into the scene.</p><p></p><p>You could use any number of card generators online for M:TG or similar games but I like this one a savage world fan made for use with that game. <a href="http://www.geeksville.us/swcard.php" target="_blank">http://www.geeksville.us/swcard.php</a></p><p></p><p>Here is an example card of what I am talking about.</p><p>[ATTACH]66980[/ATTACH]</p><p></p><p>The players won't ever need to see or interact with them, it is just a way for me to remember to play to those things in the game and cards randomizes it up. I guess you could do the same thing with just making a list of them and rolling a d20, but with the cards you could keep a used pile and only add them back in when the session is done.</p><p></p><p>Not to suggest that other traits couldn't come up in the scene just a way to try and remember hey this scene let's give Redgar a chance to do something for the greater good if possible.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6536452, member: 13009"] I was thinking about how want to incorporate the characters ideals, flaws, and bonds into the sessions more and therefore give more opportunities to hand out inspiration. The idea I have decided to try out is a traits deck. I will make a trading card for each of the characters ideals, flaws, or bonds, so three per player thats 15-18 cards each for my two current games. Then before each scene or encounter I will draw a card (maybe two once I get the hang of it) and do my best to incorporate that trait into the scene. You could use any number of card generators online for M:TG or similar games but I like this one a savage world fan made for use with that game. [URL="http://www.geeksville.us/swcard.php"]http://www.geeksville.us/swcard.php[/URL] Here is an example card of what I am talking about. [ATTACH=CONFIG]66980._xfImport[/ATTACH] The players won't ever need to see or interact with them, it is just a way for me to remember to play to those things in the game and cards randomizes it up. I guess you could do the same thing with just making a list of them and rolling a d20, but with the cards you could keep a used pile and only add them back in when the session is done. Not to suggest that other traits couldn't come up in the scene just a way to try and remember hey this scene let's give Redgar a chance to do something for the greater good if possible. [/QUOTE]
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