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General Tabletop Discussion
*Dungeons & Dragons
How I'm Managing Inspiration
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<blockquote data-quote="KarinsDad" data-source="post: 6536796" data-attributes="member: 2011"><p>Actually, I would be hesitant to hand out an inspiration every time a player roleplayed his PC dropping something.</p><p></p><p>Inspiration should be for something, well, inspirational in the game. Not for something pedestrian.</p><p></p><p>I tend to hand out inspiration if the player stays in character and the result of his or her doing so results in laughs at the table. I don't just hand it out (for example) to my wife for her halfling PC talking in her high pitched voice. I do hand it out to my wife if her halfling PC talking in her high pitched voice does something that gets the table rolling.</p><p></p><p>Effectively, I reward fun. Doing so encourages more fun.</p><p></p><p></p><p>I also do not hand out an inspiration to each PC at the start of every session. I dislike the entire "get out of jail once free" cards. It makes it feel like I'm playing a board game. I want players to earn the inspirations with their inspiring and fun roleplaying and PC actions. Handing it out for free makes it too cheap.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6536796, member: 2011"] Actually, I would be hesitant to hand out an inspiration every time a player roleplayed his PC dropping something. Inspiration should be for something, well, inspirational in the game. Not for something pedestrian. I tend to hand out inspiration if the player stays in character and the result of his or her doing so results in laughs at the table. I don't just hand it out (for example) to my wife for her halfling PC talking in her high pitched voice. I do hand it out to my wife if her halfling PC talking in her high pitched voice does something that gets the table rolling. Effectively, I reward fun. Doing so encourages more fun. I also do not hand out an inspiration to each PC at the start of every session. I dislike the entire "get out of jail once free" cards. It makes it feel like I'm playing a board game. I want players to earn the inspirations with their inspiring and fun roleplaying and PC actions. Handing it out for free makes it too cheap. [/QUOTE]
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