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How immersive do want a campaign setting to be?
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<blockquote data-quote="Oryan77" data-source="post: 3440450" data-attributes="member: 18701"><p>Detailing a campaign world with that much depth really has nothing to do with immersing a person in the world. Different things will get different people absorbed into a fantasy world.</p><p></p><p>You can provide very little fluff to your world, but if you roleplay interesting PC's well, provide fun adventures, personalize situations to each PC, & let the world react to what the PC's do; a player will be totally immersed in your world.</p><p></p><p>I enjoy PS cant. I use it when I DM, I've never heard anyone complain, everytime I use it players ask about the terms out of interest, & I've even had players like it so much they started using it. As far as I see, it only enhances the game. Now, I don't go using it in every sentence an NPC speaks, and I don't use 5 slang words in the same sentence. Only NPC's in Sigil or from Sigil use the cant in my campaign. I'd guess that if people don't like it, it must be because the DM abuses it. I agree that would be annoying. It's annoying if english speakers use a ton of slang words throughout their sentences in real life. But I definately wouldn't generalize PS cant and say it ruins the setting. It depends on how it's used.</p><p></p><p>I don't believe any DM requires players to learn a language for their game. I think that comment was a little exaggerated. But are there DM's that force players to use new words? If so, that's not a sign of an indepth world, that's a sign of crummy DM'ing. I don't even force players to speak PS cant. You won't get immersed in a world more with a new language than you would with good roleplaying. </p><p></p><p>I think of it the same way as guys who just <strong>have</strong> to roleplay a dwarf with a thick scottish accent. It cracks me up when I hear that. That silly accent isn't going to make anyone believe a dwarf is infront of him anymore than if you spoke normally but performed with a stubborn gruff personality. You can roleplay a dwarf with an american accent and the players won't think he's any less of a dwarf since he doesn't have the scottish accent.</p><p></p><p>Basically, I find nit-picking pointless details about a world boring and pointless. If a DM can give me a few basic ideas of why this city is different from the rest, what the environment I'm travelling through is like, show me varying NPC personalities, and roleplay a fun & realistic world; I'll be immersed. Any other small details they throw in every once in awhile will be bonuses, but it's not going to draw me into the world anymore if you've already provided my initial preferences. Religion, politics, social issues, cosmology, & languages are fillers and won't make me feel any more immersed than I already would be.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3440450, member: 18701"] Detailing a campaign world with that much depth really has nothing to do with immersing a person in the world. Different things will get different people absorbed into a fantasy world. You can provide very little fluff to your world, but if you roleplay interesting PC's well, provide fun adventures, personalize situations to each PC, & let the world react to what the PC's do; a player will be totally immersed in your world. I enjoy PS cant. I use it when I DM, I've never heard anyone complain, everytime I use it players ask about the terms out of interest, & I've even had players like it so much they started using it. As far as I see, it only enhances the game. Now, I don't go using it in every sentence an NPC speaks, and I don't use 5 slang words in the same sentence. Only NPC's in Sigil or from Sigil use the cant in my campaign. I'd guess that if people don't like it, it must be because the DM abuses it. I agree that would be annoying. It's annoying if english speakers use a ton of slang words throughout their sentences in real life. But I definately wouldn't generalize PS cant and say it ruins the setting. It depends on how it's used. I don't believe any DM requires players to learn a language for their game. I think that comment was a little exaggerated. But are there DM's that force players to use new words? If so, that's not a sign of an indepth world, that's a sign of crummy DM'ing. I don't even force players to speak PS cant. You won't get immersed in a world more with a new language than you would with good roleplaying. I think of it the same way as guys who just [b]have[/b] to roleplay a dwarf with a thick scottish accent. It cracks me up when I hear that. That silly accent isn't going to make anyone believe a dwarf is infront of him anymore than if you spoke normally but performed with a stubborn gruff personality. You can roleplay a dwarf with an american accent and the players won't think he's any less of a dwarf since he doesn't have the scottish accent. Basically, I find nit-picking pointless details about a world boring and pointless. If a DM can give me a few basic ideas of why this city is different from the rest, what the environment I'm travelling through is like, show me varying NPC personalities, and roleplay a fun & realistic world; I'll be immersed. Any other small details they throw in every once in awhile will be bonuses, but it's not going to draw me into the world anymore if you've already provided my initial preferences. Religion, politics, social issues, cosmology, & languages are fillers and won't make me feel any more immersed than I already would be. [/QUOTE]
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