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How important are demons/devils to D&D?
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<blockquote data-quote="Desdichado" data-source="post: 5181169" data-attributes="member: 2205"><p>Extremely important. They're in the earliest monster books with heavy representation. They're in tons and tons of published campaigns and adventures. Many of the most iconic adventures ever featured fiendish antagonists heavily.</p><p></p><p>I also think that you're wrong about 2e; while they were notoriously renamed during that era, they weren't really removed, and a lot of the really iconic adventures of the era (and some of the settings in particular, like Planescape) revolve heavily around them.</p><p></p><p>More recently, two of the three Dungeon mag adventure paths featured fiends as BBEGs. The demon lord article series by James Jacobs (good grief, I'm spacing on the name of it!) in Dragon was one of their most popular series.</p><p></p><p>In my opinion, fiends are integrally woven into the fabric of D&D and can't be removed easily without substantially compromising what D&D means to a lot of people (including me.) Ironically, given the game's title, I think fiends are more important to the game than dragons are.</p><p></p><p>And personally, I love using them. They're my go-to badguys too. Heck; I've decided that my entire pantheon of available gods were actually demon lords before, an idea I stole from Erik Mona's <em>Armies of the Abyss</em> book. And I tend not to make much of the difference between demons, devils, demodands, yugoloths, or even other hostile outsiders like slaad and efreet, for that matter. They all kind of belong to the same club, and the differences between them are just mechanics.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5181169, member: 2205"] Extremely important. They're in the earliest monster books with heavy representation. They're in tons and tons of published campaigns and adventures. Many of the most iconic adventures ever featured fiendish antagonists heavily. I also think that you're wrong about 2e; while they were notoriously renamed during that era, they weren't really removed, and a lot of the really iconic adventures of the era (and some of the settings in particular, like Planescape) revolve heavily around them. More recently, two of the three Dungeon mag adventure paths featured fiends as BBEGs. The demon lord article series by James Jacobs (good grief, I'm spacing on the name of it!) in Dragon was one of their most popular series. In my opinion, fiends are integrally woven into the fabric of D&D and can't be removed easily without substantially compromising what D&D means to a lot of people (including me.) Ironically, given the game's title, I think fiends are more important to the game than dragons are. And personally, I love using them. They're my go-to badguys too. Heck; I've decided that my entire pantheon of available gods were actually demon lords before, an idea I stole from Erik Mona's [I]Armies of the Abyss[/I] book. And I tend not to make much of the difference between demons, devils, demodands, yugoloths, or even other hostile outsiders like slaad and efreet, for that matter. They all kind of belong to the same club, and the differences between them are just mechanics. [/QUOTE]
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How important are demons/devils to D&D?
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