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How important are demons/devils to D&D?
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<blockquote data-quote="Shemeska" data-source="post: 5181189" data-attributes="member: 11697"><p>There was no "utter removal" of them unless you count a few years in early 2e where they removed (most but not all) overt use of "demon" and "devil" but otherwise happily kept all of them in the game and went nuts on the level of detail as the edition progressed. In fact there's more material on the various fiends in 2e than in any other edition of the game. And it's quite possible that the page count on the topic in 2e actually exceeds the combined page count of the other editions combined.</p><p></p><p>That said, they're iconic to the game. Some of them more than others, but they've been there as major antagonists and truly black and white bag guys (absolutes even in an ocean of shades of moral gray as in Planescape's look at the planes) for much of the game's history. They're as iconic as orcs, fireballs, and turning undead.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 5181189, member: 11697"] There was no "utter removal" of them unless you count a few years in early 2e where they removed (most but not all) overt use of "demon" and "devil" but otherwise happily kept all of them in the game and went nuts on the level of detail as the edition progressed. In fact there's more material on the various fiends in 2e than in any other edition of the game. And it's quite possible that the page count on the topic in 2e actually exceeds the combined page count of the other editions combined. That said, they're iconic to the game. Some of them more than others, but they've been there as major antagonists and truly black and white bag guys (absolutes even in an ocean of shades of moral gray as in Planescape's look at the planes) for much of the game's history. They're as iconic as orcs, fireballs, and turning undead. [/QUOTE]
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How important are demons/devils to D&D?
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