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How important are demons/devils to D&D?
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<blockquote data-quote="M.L. Martin" data-source="post: 5181487" data-attributes="member: 4086"><p>And in at least some cases, doing it <em>badly</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The Asmodeus of D&D bears almost no resemblance to the Biblical Asmodeus (Book of Tobit, deuterocanonical or sometimes called apocryphal, for those of you who are having trouble finding it). </p><p></p><p></p><p></p><p></p><p></p><p> This, of course, assumes a Gygaxian or Moorcockian cosmos of 'equal and opposite'. Worlds where good and evil act differently--where the powers of good have more respect for human free will and don't believe in solving mortals' problems for them, but only give them the tools they need to move the world--have less of a problem.</p><p></p><p> I'm aware of one story where an angel is a key member of the party, and the party also runs up against several demons along the way. The angel, however, is bound by higher authority not to do the job for the mortals, so he tends to provide aid and counsel, but only shows off his true power when up against foes they can't match--like one of the aforementioned demons, or an undead warlord infused with demonic power. The demons tend to be more fond of direct force, but are limited in their own ways--one has been trapped, one is a fallen angel who's only recently fallen and thus suffers some of the same limits as his counterpart, and one has been around so long and spent so much of his power in other works that he relies more on intermediaries, but would still overwhelm the heroes in a direct confrontation. Fortunately, the last has a weakness . . .</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 5181487, member: 4086"] And in at least some cases, doing it [i]badly[/i]. :) The Asmodeus of D&D bears almost no resemblance to the Biblical Asmodeus (Book of Tobit, deuterocanonical or sometimes called apocryphal, for those of you who are having trouble finding it). This, of course, assumes a Gygaxian or Moorcockian cosmos of 'equal and opposite'. Worlds where good and evil act differently--where the powers of good have more respect for human free will and don't believe in solving mortals' problems for them, but only give them the tools they need to move the world--have less of a problem. I'm aware of one story where an angel is a key member of the party, and the party also runs up against several demons along the way. The angel, however, is bound by higher authority not to do the job for the mortals, so he tends to provide aid and counsel, but only shows off his true power when up against foes they can't match--like one of the aforementioned demons, or an undead warlord infused with demonic power. The demons tend to be more fond of direct force, but are limited in their own ways--one has been trapped, one is a fallen angel who's only recently fallen and thus suffers some of the same limits as his counterpart, and one has been around so long and spent so much of his power in other works that he relies more on intermediaries, but would still overwhelm the heroes in a direct confrontation. Fortunately, the last has a weakness . . . [/QUOTE]
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How important are demons/devils to D&D?
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