Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How important are demons/devils to D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5183695" data-attributes="member: 4937"><p>Why not? Seemingly, it is easy to imagine an army of demons or devils sweeping into the local village to smite the village priest, lay waste to the town, slay all the local monks, etc. In RPG stories stamped from a certain mold, this sort of thing happens all the time.</p><p></p><p></p><p></p><p>I'm more ok with that than the typical usage provided by D&D. However, I'd be interested in how many published modules had an explicit celestial working as an ally with the PC's (covertly or overtly) to counter the vileness covertly encouraged by the bad guys.</p><p></p><p></p><p></p><p>Mostly gamist reasons. They deprotagonize the PC's. Any time you have a truly powerful NPC that threatens to steal the spotlight from the PC's its a potential problem. A world that regularly had active celestials would be one that was less dependent on mortal heroes, and this makes the game less fun.</p><p></p><p>Since I don't run an overtly gamist game, then it becomes necessary to find a simulation reason explaining the passivity of the immortal forces of good in a way that allows them to retain their objective goodness. The logical explanation is that both evil and good have some sort of truce in play because open warfare between them would result in an outcome neither side desired. This results in a world where both the immortal good and the immortal evil act in ways that are subtle and covert, and where the chief impact of both is through mortal agents (spells, for example). </p><p></p><p></p><p></p><p>Which is cool, but doesn't really address the question. If 'law' invades the world, why doesn't 'chaos' counter-invade to prevent law from achieving this objective? </p><p></p><p></p><p></p><p>That doesn't follow. This is like saying while the infernals are busy contracting for the souls of wizards, there are two parties of celestials doing whatever they want. There is absolutely no reason to assume the celestials need to be wasting their time assisting mortals. What I mean is, "Why don't celestials frequently pop in in the middle of adventures and say, "I notice you are low on hit points. Mind if I lend a hand to prevent a TPK?"", or else why is it that when you are tracking down the evil cult, you don't get to the headquarters to find a group of Archons cleaning their swords and saying, "We were just finishing up here, but good effort."", or else why don't you have celestials popping in to say, "Mind you don't overlook this important clue.", or simply, "The Grand Vizar did it." The reason that this is important is that you do find the opposite, infernals popping in to lend the bad guys a hand, or heroes going to the good headquarters only to find the good guys have been massacred at the hands of infernals. Why is it that only the infernals seem to find a way to make themselves useful? In point of fact, the only time celestials show up in a fantasy story is so they can be revealed as fallen celestials latter. Fallen celestials are apparantly far more common than the unfallen sort, which at the very least suggests to me an incoherent cosmology, and in point of fact is probably more closely related to the problem of any promenently featured paladin is certain to fall sooner or latter.</p><p></p><p></p><p></p><p>Then why is there a reason to assume the infernals track the BBEG down, assuming a modicum of villain on the evil cult's part?</p><p></p><p></p><p></p><p>Sure, but if you first sweep away all the sorts that aren't easily corrupted, then it makes it alot easier to intimidate, corrupt, and control the rest. </p><p></p><p>But the biggest problem with this statement as a rebuttal is that traditionally D&D doesn't portray infernals as subtle corrupters and their role as such in traditional D&D is very minimal. The traditional usage of D&D infernals and the role that they are statted out to fit is of combat centered monsters, differentiated only by flavor and not by mode of action from any of the other monsters in the book. So if you really wanted to focus on infernals as corrupters, tempters, and decievers you'd probably be motivated to not use the traditional D&D demons or devils at all, since, as you point out, mostly they are grunt monsters - the equivalent of high level orcs and are typically employed as such.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5183695, member: 4937"] Why not? Seemingly, it is easy to imagine an army of demons or devils sweeping into the local village to smite the village priest, lay waste to the town, slay all the local monks, etc. In RPG stories stamped from a certain mold, this sort of thing happens all the time. I'm more ok with that than the typical usage provided by D&D. However, I'd be interested in how many published modules had an explicit celestial working as an ally with the PC's (covertly or overtly) to counter the vileness covertly encouraged by the bad guys. Mostly gamist reasons. They deprotagonize the PC's. Any time you have a truly powerful NPC that threatens to steal the spotlight from the PC's its a potential problem. A world that regularly had active celestials would be one that was less dependent on mortal heroes, and this makes the game less fun. Since I don't run an overtly gamist game, then it becomes necessary to find a simulation reason explaining the passivity of the immortal forces of good in a way that allows them to retain their objective goodness. The logical explanation is that both evil and good have some sort of truce in play because open warfare between them would result in an outcome neither side desired. This results in a world where both the immortal good and the immortal evil act in ways that are subtle and covert, and where the chief impact of both is through mortal agents (spells, for example). Which is cool, but doesn't really address the question. If 'law' invades the world, why doesn't 'chaos' counter-invade to prevent law from achieving this objective? That doesn't follow. This is like saying while the infernals are busy contracting for the souls of wizards, there are two parties of celestials doing whatever they want. There is absolutely no reason to assume the celestials need to be wasting their time assisting mortals. What I mean is, "Why don't celestials frequently pop in in the middle of adventures and say, "I notice you are low on hit points. Mind if I lend a hand to prevent a TPK?"", or else why is it that when you are tracking down the evil cult, you don't get to the headquarters to find a group of Archons cleaning their swords and saying, "We were just finishing up here, but good effort."", or else why don't you have celestials popping in to say, "Mind you don't overlook this important clue.", or simply, "The Grand Vizar did it." The reason that this is important is that you do find the opposite, infernals popping in to lend the bad guys a hand, or heroes going to the good headquarters only to find the good guys have been massacred at the hands of infernals. Why is it that only the infernals seem to find a way to make themselves useful? In point of fact, the only time celestials show up in a fantasy story is so they can be revealed as fallen celestials latter. Fallen celestials are apparantly far more common than the unfallen sort, which at the very least suggests to me an incoherent cosmology, and in point of fact is probably more closely related to the problem of any promenently featured paladin is certain to fall sooner or latter. Then why is there a reason to assume the infernals track the BBEG down, assuming a modicum of villain on the evil cult's part? Sure, but if you first sweep away all the sorts that aren't easily corrupted, then it makes it alot easier to intimidate, corrupt, and control the rest. But the biggest problem with this statement as a rebuttal is that traditionally D&D doesn't portray infernals as subtle corrupters and their role as such in traditional D&D is very minimal. The traditional usage of D&D infernals and the role that they are statted out to fit is of combat centered monsters, differentiated only by flavor and not by mode of action from any of the other monsters in the book. So if you really wanted to focus on infernals as corrupters, tempters, and decievers you'd probably be motivated to not use the traditional D&D demons or devils at all, since, as you point out, mostly they are grunt monsters - the equivalent of high level orcs and are typically employed as such. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How important are demons/devils to D&D?
Top