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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How important are item dailies, and item powers in general?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4762029" data-attributes="member: 710"><p>I view item dailies in the context of action economy and power economy, basically how much does a type of power give you for a certain type of action.</p><p></p><p>Many daily item powers are cheap in action, therefore they also have a weak effect. For example, those item dailies (think Flaming Sword) that you can trigger on a hit qualify for this best.</p><p>Such dailies basically improve an at-will to an encounter power, or an encounter power to a daily power. So basically, the item daily in this case is about as strong as an encounter power.</p><p>I think that makes them also about as strong as an (unaugmented by feats or paragon paths) action point, too. </p><p></p><p>If you would want to remove daily item powers entirely, you would probably want a game resource that would allow you to refresh encounter powers with the same frequency as you can trigger dailies. </p><p></p><p>So, you could introduce a "Heroic Effort" ability that a character gets as often as he has daily item powers (including milestones). If you spend a heroic effort, you recover one encounter power you have already used.</p><p></p><p>I am not sure if Encounter powers are entirely balance for this purpose, especially since characters would probably always try to recover their "best" power. So as an alternate approach: </p><p>1) Spend a Heroic Effort to gain a move action (can be used for a minor action)</p><p>2) Spend a Heroic Effort take an extra immediate action (can be used once per encounter)</p><p>3) Spend a Heroic Effort to take an opportunity action or a free action even if a condition normally forbids you to do so.</p><p>4) Spend a Heroic Effort to gain Resist Damage 5 per tier until the start of your next turn.</p><p>5) If you have dropped to 0 hit points but are not dead yet, spend a heroic effort to roll an extra death saving throw at the start of your turn. A failure does not count against your limit of failed death saves per round.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4762029, member: 710"] I view item dailies in the context of action economy and power economy, basically how much does a type of power give you for a certain type of action. Many daily item powers are cheap in action, therefore they also have a weak effect. For example, those item dailies (think Flaming Sword) that you can trigger on a hit qualify for this best. Such dailies basically improve an at-will to an encounter power, or an encounter power to a daily power. So basically, the item daily in this case is about as strong as an encounter power. I think that makes them also about as strong as an (unaugmented by feats or paragon paths) action point, too. If you would want to remove daily item powers entirely, you would probably want a game resource that would allow you to refresh encounter powers with the same frequency as you can trigger dailies. So, you could introduce a "Heroic Effort" ability that a character gets as often as he has daily item powers (including milestones). If you spend a heroic effort, you recover one encounter power you have already used. I am not sure if Encounter powers are entirely balance for this purpose, especially since characters would probably always try to recover their "best" power. So as an alternate approach: 1) Spend a Heroic Effort to gain a move action (can be used for a minor action) 2) Spend a Heroic Effort take an extra immediate action (can be used once per encounter) 3) Spend a Heroic Effort to take an opportunity action or a free action even if a condition normally forbids you to do so. 4) Spend a Heroic Effort to gain Resist Damage 5 per tier until the start of your next turn. 5) If you have dropped to 0 hit points but are not dead yet, spend a heroic effort to roll an extra death saving throw at the start of your turn. A failure does not count against your limit of failed death saves per round. [/QUOTE]
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How important are item dailies, and item powers in general?
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