Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How important do you think game balance is?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DTSoul" data-source="post: 2606193" data-attributes="member: 36995"><p><strong>generally...</strong></p><p></p><p>I would say from a rule POV they should be kept balanced unles the campaign is intended to be unbalancing... ie.) if the army (in this case made up of primarily wizards) rules the city and takes all non-wizards as slaves then in this case wizards should be possibly given ability to make them slightly more powerful.</p><p></p><p>in a group balance POV, this can be difficult because all it takes is some bad rolls from one party member, or poor allotment of skill points from a new player to make a team really unbalanced. In the game I'm currently PLAYING in my fighter (at first lvl) became a beast really quick... I rolled 3 natural 18, a 17,14,11 I dumped 18 into str, con, dex, 14 int, 17 cha, and finally 11 wis... so I have a whip and a bastard sword (monkey grip allows me to do this effectively), 2 weap fighting, 2 weap def... chainshirt (total AC 20) I basically trip people, and stab them... over and over and over... its hard to beat with anything that should be thrown at a 1st lvl party.</p><p></p><p>none the less, I'm off track. A good DM should be able to balance things like this out. by simply giving stronger, good fighting members of the party more phsycal challenges, and better skill based characters good skill related challeges. The Key is the DM NEEDs to know his characters. Dont throw 4 orc barbarians at a group of 4 lvl 1 characters... because ONE of them is strong... on the same hand dont throw 1 civilian at the same group because 3 of them cant fight... the one fighter will make up for the slack and decimate them EVERY time... even if this means when a party is stomping on a enemy group... maybe throw one or two more in to help the enemies... maybe they heard the battle.</p><p></p><p>For these reasons I said "somewhat important"</p></blockquote><p></p>
[QUOTE="DTSoul, post: 2606193, member: 36995"] [b]generally...[/b] I would say from a rule POV they should be kept balanced unles the campaign is intended to be unbalancing... ie.) if the army (in this case made up of primarily wizards) rules the city and takes all non-wizards as slaves then in this case wizards should be possibly given ability to make them slightly more powerful. in a group balance POV, this can be difficult because all it takes is some bad rolls from one party member, or poor allotment of skill points from a new player to make a team really unbalanced. In the game I'm currently PLAYING in my fighter (at first lvl) became a beast really quick... I rolled 3 natural 18, a 17,14,11 I dumped 18 into str, con, dex, 14 int, 17 cha, and finally 11 wis... so I have a whip and a bastard sword (monkey grip allows me to do this effectively), 2 weap fighting, 2 weap def... chainshirt (total AC 20) I basically trip people, and stab them... over and over and over... its hard to beat with anything that should be thrown at a 1st lvl party. none the less, I'm off track. A good DM should be able to balance things like this out. by simply giving stronger, good fighting members of the party more phsycal challenges, and better skill based characters good skill related challeges. The Key is the DM NEEDs to know his characters. Dont throw 4 orc barbarians at a group of 4 lvl 1 characters... because ONE of them is strong... on the same hand dont throw 1 civilian at the same group because 3 of them cant fight... the one fighter will make up for the slack and decimate them EVERY time... even if this means when a party is stomping on a enemy group... maybe throw one or two more in to help the enemies... maybe they heard the battle. For these reasons I said "somewhat important" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How important do you think game balance is?
Top