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How important do you think game balance is?
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<blockquote data-quote="William Ronald" data-source="post: 2606230" data-attributes="member: 426"><p>I voted "extremely important."</p><p></p><p>I have seen what were once good games fall apart because a DM stopped caring about balance issues. In fact, balance issues were one of the reasons I left a group that I had been a member of for many years. I think every player wants to feel that there is at least some area where his character can make a difference and shine. This may be in combat, spell casting, role playing encounters, or other areas. I think that it is important that everyone at the gaming table -- including GMs -- have fun. Otherwise, what is the point in showing up at a gaming table if you are not having fun?</p><p></p><p>Sometimes, I think that we have to remember that a good game depends on many factors. These include a good ruleset, a good GM who knows the rules but also uses sound judgement and tries to understand the views of the players, as well as players who enjoy gaming with each other. In most cases, a good game will also have characters who can cooperate with each other, although there are some exceptions.</p><p></p><p>I have not particularly had a problem with the D&D 3.5 rules. However, I did see some abuses of the 3.0 rules -- haste (which was good enough to almost always appear on a character's spell list), some of the implementation of the metamagic feats, skill bonus items (let's say I saw some truly broken stuff done with that), and I did not care for every supplement. However, I like to think that rules systems do change in part from customer feedback. I have not heard as many complaints about the D&D 3.5 character class books as I did about the 3.0 books.</p><p></p><p>Cyberzombie -- A quick offtopic question? I remember sometime back that you were looking for some advice on implementing some of the stunts from Exalted into D&D? How did that work out?</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2606230, member: 426"] I voted "extremely important." I have seen what were once good games fall apart because a DM stopped caring about balance issues. In fact, balance issues were one of the reasons I left a group that I had been a member of for many years. I think every player wants to feel that there is at least some area where his character can make a difference and shine. This may be in combat, spell casting, role playing encounters, or other areas. I think that it is important that everyone at the gaming table -- including GMs -- have fun. Otherwise, what is the point in showing up at a gaming table if you are not having fun? Sometimes, I think that we have to remember that a good game depends on many factors. These include a good ruleset, a good GM who knows the rules but also uses sound judgement and tries to understand the views of the players, as well as players who enjoy gaming with each other. In most cases, a good game will also have characters who can cooperate with each other, although there are some exceptions. I have not particularly had a problem with the D&D 3.5 rules. However, I did see some abuses of the 3.0 rules -- haste (which was good enough to almost always appear on a character's spell list), some of the implementation of the metamagic feats, skill bonus items (let's say I saw some truly broken stuff done with that), and I did not care for every supplement. However, I like to think that rules systems do change in part from customer feedback. I have not heard as many complaints about the D&D 3.5 character class books as I did about the 3.0 books. Cyberzombie -- A quick offtopic question? I remember sometime back that you were looking for some advice on implementing some of the stunts from Exalted into D&D? How did that work out? [/QUOTE]
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How important do you think game balance is?
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