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How important do you think game balance is?
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<blockquote data-quote="Umbran" data-source="post: 2606277" data-attributes="member: 177"><p>There's two different questions buried in there - because what's good for the game in general is nto necessarily what's good for me, in particular.</p><p></p><p>I think it is reasonably important for a game in general tobe balanced. Balance is a *huge* aid to folks who are new to gaming in geeneral, or to the specific game in question. And a well-balanced game requires less work on the GM's part to run properly. All else being equal (not that all else really ever is equal, but still), one would expect a balanced game to sell better than an unbalanced one. That's good for the game, the publishers, the players, and all.</p><p></p><p>For games I run, in particular, I'm not so worried that the game have balance built in. I am an old enough hand at GMing that I can make sure that each player gets his or her times to shine, and I don't mind teh extra work that might entail.</p></blockquote><p></p>
[QUOTE="Umbran, post: 2606277, member: 177"] There's two different questions buried in there - because what's good for the game in general is nto necessarily what's good for me, in particular. I think it is reasonably important for a game in general tobe balanced. Balance is a *huge* aid to folks who are new to gaming in geeneral, or to the specific game in question. And a well-balanced game requires less work on the GM's part to run properly. All else being equal (not that all else really ever is equal, but still), one would expect a balanced game to sell better than an unbalanced one. That's good for the game, the publishers, the players, and all. For games I run, in particular, I'm not so worried that the game have balance built in. I am an old enough hand at GMing that I can make sure that each player gets his or her times to shine, and I don't mind teh extra work that might entail. [/QUOTE]
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How important do you think game balance is?
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