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How important do you think game balance is?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2607711" data-attributes="member: 12332"><p>Balance is one of the guiding principles of my choice of games and how I choose to play them.</p><p></p><p>I find it simplifies things for me. I like to start from there.</p><p></p><p>Sometimes I play with people I don't know. That's how you get groups together. That's how you add people to groups. </p><p></p><p>It's fine to decide that in a perfect world, beneath your beneficent hand, all shall be put arights with the world even if balance doesn't exist ... but the world is not perfect, and all does not fall beneath your beneficent hand.</p><p></p><p>I can tell what kind of person a player is by the type of character he'll bring to a table. If there's a twinked out "build" with no substance behind it, I know that's the kind of game he's looking for. If it's a pages-long story with a character sheet stapled to the back, I know that's the kind of game that person is looking for. And thousands of variations in between. And I like my game system to be able to cater to BOTH of those types of people and maintain parity between them on enough levels that the game can go on without hard feelings or annoyance on either side.</p><p></p><p>This is why, when playing D&D, I stick almost exclusively to the core rulebooks, and the PHB in particular. I allow a few feats in from Complete Adventurer and Complete Warrior, but that's about it. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2607711, member: 12332"] Balance is one of the guiding principles of my choice of games and how I choose to play them. I find it simplifies things for me. I like to start from there. Sometimes I play with people I don't know. That's how you get groups together. That's how you add people to groups. It's fine to decide that in a perfect world, beneath your beneficent hand, all shall be put arights with the world even if balance doesn't exist ... but the world is not perfect, and all does not fall beneath your beneficent hand. I can tell what kind of person a player is by the type of character he'll bring to a table. If there's a twinked out "build" with no substance behind it, I know that's the kind of game he's looking for. If it's a pages-long story with a character sheet stapled to the back, I know that's the kind of game that person is looking for. And thousands of variations in between. And I like my game system to be able to cater to BOTH of those types of people and maintain parity between them on enough levels that the game can go on without hard feelings or annoyance on either side. This is why, when playing D&D, I stick almost exclusively to the core rulebooks, and the PHB in particular. I allow a few feats in from Complete Adventurer and Complete Warrior, but that's about it. --fje [/QUOTE]
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How important do you think game balance is?
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