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How Important Is Art In Your Campaign?
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<blockquote data-quote="Milagroso" data-source="post: 3693340" data-attributes="member: 32058"><p>No one in my game invests in anything that they don't think they will use in combat... which is silly really since most of my campaigns are more role-playing intensive. I would prefer that someone did take that kind of initiative, but I leave creation process to the players. They create it how they see fit.</p><p></p><p>In my current campaign, my NPC (that I play as a PC) uses Craft: Sculpting and occasionally sculpts little figures and stuff. Perhaps if the players see me making some income off of it, they will get the hint.</p><p></p><p>I have used art in some of my games for one reason or another, but nothing to the degree you mentioned above. Which, by the way, are nice plot devices. Thanks. </p><p></p><p>One campaign I had the PCs at a dinner social in a baron's house and they saw a portrait of an elusive enemy PC that they were hunting hanging in the dining room. It was a clue I left there for them.</p><p></p><p>In my game before that the PCs are tasked with solving a murder/kidnapping (of Alusair Obarsky the Regent of Cormyr), the only witness was a budding artist who was out that morning painting the sunrise. She was scarred and had her eyesight taken. The PCs had to convince the NPC to overcome her blindness and sketch the attacker.</p><p></p><p>In another game, the PCs found a small ivory statuette of an elven female that one of the PCs was certain was magical in some way. He spent hours staring at the damn thing trying to figure it out. He never did figure out that it was just a statuette.</p><p></p><p>One of my PCs uses magically conjured tokens or figurines of himself as a calling device. He passes them out to people he trusts and they use it to summon him when in dire need.</p><p></p><p>One game I ran many years ago had the PCs encounter Oscar Wilde and a certain Dorian Grey.</p><p></p><p>Aside from that, I haven't used art much in D&D. But now that you've mentioned it, I probably will more frequently now.</p></blockquote><p></p>
[QUOTE="Milagroso, post: 3693340, member: 32058"] No one in my game invests in anything that they don't think they will use in combat... which is silly really since most of my campaigns are more role-playing intensive. I would prefer that someone did take that kind of initiative, but I leave creation process to the players. They create it how they see fit. In my current campaign, my NPC (that I play as a PC) uses Craft: Sculpting and occasionally sculpts little figures and stuff. Perhaps if the players see me making some income off of it, they will get the hint. I have used art in some of my games for one reason or another, but nothing to the degree you mentioned above. Which, by the way, are nice plot devices. Thanks. One campaign I had the PCs at a dinner social in a baron's house and they saw a portrait of an elusive enemy PC that they were hunting hanging in the dining room. It was a clue I left there for them. In my game before that the PCs are tasked with solving a murder/kidnapping (of Alusair Obarsky the Regent of Cormyr), the only witness was a budding artist who was out that morning painting the sunrise. She was scarred and had her eyesight taken. The PCs had to convince the NPC to overcome her blindness and sketch the attacker. In another game, the PCs found a small ivory statuette of an elven female that one of the PCs was certain was magical in some way. He spent hours staring at the damn thing trying to figure it out. He never did figure out that it was just a statuette. One of my PCs uses magically conjured tokens or figurines of himself as a calling device. He passes them out to people he trusts and they use it to summon him when in dire need. One game I ran many years ago had the PCs encounter Oscar Wilde and a certain Dorian Grey. Aside from that, I haven't used art much in D&D. But now that you've mentioned it, I probably will more frequently now. [/QUOTE]
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